You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Neverwinter

Patch Notes for 1/18/24

By Ambassador Kael | Wed 17 Jan 2024 08:40:51 PM PST

 

Content and Environment

Avernus Hunts

  • Hunt Marks in Avernus have had their health greatly reduced to make it more feasible for players to engage with mechanics in that Legacy Campaign.

Demonweb Pits

  • Fixed some typos with Commander Sikasila's mini-contacts.

Undermountain

  • Fixed issue with some Myconid, Kuo-toa, Grung, and Ettercap encounters spawning some incorrect creatures.

 

Combat and Powers

Classes: Barbarian, Warlock, Fighter

  • “Sprint” Stamina Update
    • The stamina regeneration penalty after using Sprint, Forge Ahead, and Shadow Slip is decreased from 2s -> 1s.

Classes: Cleric

  • Daunting Light (Encounter)
    • Radius increased 8 -> 12.
    • Focused Light (feat) version displays a correct tooltip.
    • Focused Light (feat) version is no longer considered a multi-target attack.

Arbiter Paragon

  • Chains of Blazing Light Encounter
    • Duration decreased 12s -> 5s.
    • Restrain effect no longer breaks on damage, but duration has been rebalanced to be closer to other 'root' effects as a result.

Classes: Fighter

Dreadnought Paragon

  • Executioner's Cut Feat only consumes 5 Vengeance per encounter activation (rather than 5 per target hit)
  • Executioner's Cut tooltip updated to clarify this intent.
  • Landwaster’s (Feat) Shockwave only consumes 50 Vengeance when activated (rather than 50 per target hit)

Classes: Rogue

Note: Tooltips have been updated, in many cases, to be clearer as to the actual effect.

  • Tooltip Powers Fix
    • Courage Breaker Daily now mentions it has a teleport.
    • Ambusher's Haste Feat now clarifies it only affects your powers' damage, not all of your damage.
    • Skullcracker Feat now clarifies it only affects your powers' damage, not all of your damage.
  • Path of the Blade (Encounter)
    • Magnitude increased 450 -> 480.
  • Smoke Bomb (Encounter)
    • Magnitude increased 350 -> 400.
    • Cooldown decreased 22s -> 15s.
    • Duration of Effects decreased 6s -> 4s.
    • Total number of Hits decreased 9 -> 4.
    • Combat Advantage effect (from stealth) can now apply to Control immune targets.
    • Disable effect applies earlier.
  • Stealth Rework
    • Stealth is no longer lost from taking damage, and, Stealth Regeneration is not penalized briefly after taking damage.
    • Effects that increase stealth regeneration have been standardized to +50%. These effects stack, but have diminishing returns with each application.
    • We have also rebalanced effects that restore a set amount of Stealth. Many infrequent restoration effects were unchanged, but effects that could repeatedly restore large amounts of Stealth have been rebalanced.
    • The goal is to make Stealth a more consistently usable mechanic, but not hinge Stealth Regeneration on any single effect. Each paragon should have access to several Stealth-enhancing effects, based on how quickly they wish to recover stealth.
  • Tenacious Concealment (Feat)
    • This has been reworked in light of the larger Stealth updates.
    • Now increases Stealth Regeneration by +50%.

Assassin Paragon

  • Gloaming Cut (At-Will)
    • Extra effect now increases Stealth Regeneration by +50%.
  • Master of Shadows (Feat)
    • This has been rebalanced / reworked in light of the larger Stealth updates.
    • Now increases Stealth Regeneration by +50% and slightly increases Stealth Lifespan.

Whisperknife Paragon

  • Dark Reimbursement (Feat)
    • Stealth gain increased 20% -> 25%.
  • Hidden Attacks (Feat)
    • Now increases Stealth Regeneration by +50% instead of increasing Stealth Lifespan.
  • Lurker Assault (Daily)
    • Damage Bonus increased 30% -> 40%.
  • One with the Shadows (Feat)
    • Responsiveness slightly increased.
    • Cooldown decreased 15s -> 12s.
    • Duration increased 10s -> 12s.
  • Razor Action (Feat)
    • Razor Action will only trigger once every 10 seconds.
    • Magnitude increased 200 -> 300.
  • Return to Shadows (Feat)
    • Stealth gain decreased 15% -> 7.5% and 20% -> 10%.
  • Shadowy Opportunity (Feat)
    • Magnitude decreased 250 -> 150.
  • Vengeance Pursuit Encounter
    • Follow-Up Magnitude increased 200 -> 250.
    • Follow-Up power no longer provides an extra secret 200 Magnitude single-target hit.
    • Follow-Up now correctly triggers 'encounter power used' effects twice, instead of three times.
    • Tooltips added for Follow-Up powers.

 

Enemies and Encounters

Undermountain

  • Arcturia in the “Claws of Malar” mission should now have reasonable max health for a story boss.
  • Cultists in Wyllowwood have had their powers balanced to be less punishing.

 

Items and Economy

General

  • Ancient Enchantments now more clearly message that they are obsolete and have no effects.
  • Armor Reinforcement Kits have had their tooltips standardized, and outdated references to required minimum equip levels have been removed.
  • The colors Fartouched Blue and Teal now properly state that they are unlocked from the Fartouched Dye Pack.
     

nw-news, nw-xbox, nw-playstation, nw-patch-notes, patch-notes, neverwinter, nw-launcher,

Most Recent More

Help restore a fallen angel’s divinity with 2x Path of the Fallen Campaign Currency
Read more
Check out all the exciting changes to Neverwinter from this morning's patch notes!
Read more
In addition to the Bonus RP and 2x Refining Stones events this week, profit from several Refinement-themed promotions in the Zen Market!
Read more

hover media query supported