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Star Trek Online

14th Anniversary Bundle!

By Ambassador Kael | Wed 14 Feb 2024 09:00:00 AM PST

There are moments that change history, and then there are moments that define it.

The Battle of Wolf 359 shook Starfleet and the United Federation of Planets to its core, but the tragedy of that day would help prepare Starfleet for the challenges that lay ahead in the latter half of the 24th Century. Almost 50 years later, Starfleet finds itself working to secure a galaxy in turmoil. The Undine, Iconians, the Hur’q, the Terran Empire, and the Borg, all of these and more have tested the mettle of the Federation. But through compassion and curiosity as much as courage, Starfleet stands strong. Even as these and other crises threaten to destabilize the known galaxy, there is hope that the Federation can return to an era of peace and exploration. To that end, Starfleet shipyards hope to produce more starships specialized in scientific and infrastructure roles. The Princeton, Ahwahnee, Chekov, and Atlantis class starships take up the torches of their fallen forebears. From scientific discovery, commerce protection, and deep space exploration, all of these ships are a signal that Starfleet is ready to return to the final frontier.

Starting on February 15th, 2024 on PC (and appearing on Console on March 28th, 2024), players will have the option of purchasing the 14th Anniversary Wolf 359 Bundle which includes four brand new Federation starships, re-released ships, account wide exclusives and more!

Starships:

  • (NEW!) Atlantis Temporal Destroyer [T6]
  • (NEW!) Ahwahnee Command Carrier [T6]
  • (NEW!) Chekov Intel Science Warship [T6]
  • (NEW!) Princeton Miracle Worker Cruiser [T6]
  • Tal Shiar Mandukar-class Adapted Destroyer [T6] (Account Unlock)
  • Lafayette-class Recon Destroyer [T6]
  • Constellation Heavy Cruiser Refit [T3]

 

Reclaimable Account-Wide Bundle Exclusives:

  • Type 3 EVA Phaser Rifle (ca. 2372) (Ground Weapon – as seen in Star Trek: First Contact)
  • Special Requisition Pack - Borg Kingdom Interceptor Probe (Frigate Hangar Pets)
  • Ground Trait: Liberated Borg Kingdom Nanoprobes (Ground)
  • Space Trait: Liberated Borg Kingdom Nanoprobes (Space)

 

One-Time Bundle Exclusives:

  • 1x 100% Off T6 Ship Coupons
  • 6x Starship Slots
  • 6x Experimental Upgrade Tokens
  • 14x Ultimate Tech Upgrades
  • 14x Master Keys
  • Title “Assimilator”

 

This value-packed bundle will be on sale for 13,125 Zen (25% OFF!) for a limited time (2/15 – 2/29 on PC) after which it will remain available indefinitely at the full price of 17,500 Zen.

Each of the four new starships will also be available individually at a discounted price of 2,400 Zen each for a limited time (2/15 – 2/22 on PC) before returning to the standard Tier 6 Starship price of 3,000 Zen. Please note that purchasing any of the ships individually will not unlock the exclusive contents of the Bundle and will not result in a discount on the Bundle.

 

Type 3 EVA Phaser Rifle (ca. 2372)

Modified Type 3 Phaser Rifle, specially refitted for use in areas lacking atmosphere. Also engineered with a special secondary fire designed to put distance between the user and any target that survives the blast by creating a narrow cone of kinetic-displacement energy on impact, dealing phaser damage and knocking back affected enemies.

If wielded while your EV Suit is active, this weapon deals increased damage and its secondary firing mode recharges more quickly.

 

Borg Kingdom Interceptor Probe (Hangar Pets)

This Frigate-rank hangar deployable may be equipped on any starship with two hangar bays.

Equipment and Abilities:

  • 2x 360-degree Antiproton Beam Arrays
  • Beam: Fire-at-Will I (permanently active)
  • Mutual Annihilation I (self-destruct / ram combo)
  • Reduced Base Hangar Launch Cooldown

 

Liberated Borg Kingdom Nanoprobes (Space and Ground Traits)

While in combat, the residual nanoprobes left over from your brush with the Borg King will gradually adapt themselves to combat scenarios. All adaptation stacks are lost when Combat ends.

Space Trait Tooltip:

  • +2 to +20 Kinetic Damage Resistance Rating (grows every 5 seconds)
  • +2 to +20 Critical Severity with Energy Weapons (grows every 5 seconds)

Ground Trait Tooltip:

  • +2 to +20 Kinetic Damage Resistance Rating (grows every 2 seconds)
  • +2 to +20 Critical Severity with Weapons (grows every 2 seconds)

 

 

Atlantis Temporal Destroyer [T6]

This class is another fine example of the modular starship experiments briefly explored by Starfleet in the mid-2300s and was configured to serve as one of modern Starfleet’s earliest destroyer designs. Though originally classified as a nimble light cruiser, this class underwent more offensive retrofitting just before the fated confrontation at Wolf 359.

This ship comes with a Commander Tactical / Temporal Operative Bridge Officer Seat, and a Lt. Commander Universal / Intelligence Bridge Officer Seat.

Ship Details:

  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.15
  • Shield Modifier: 1.15
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 3
  • Bridge Officer Stations: 
    • 1x Lieutenant Tactical
    • 1x Commander Tactical / Temp Op
    • 1x Ensign Engineering
    • 1x Lt. Commander Science
    • 1x Lt. Commander Universal / Intel
  • Consoles: 5 Tactical, 2 Engineering, 4 Science (scales with level)
  • Base Turn Rate: 15
  • Impulse Modifier: 0.2
  • Inertia: 60
  • +10 Weapon Power, +10 Auxiliary Power
  • Console - Universal - Disassembler Emitter
  • Can Equip Dual Cannons
  • Experimental Weapon Slot equipped with Focused Particle Cannon 
  • "Molecular Reconstruction" Ship Mechanic
  • Starship Mastery Package (Destroyer)
    • Precise Weapon Systems (+Accuracy)
    • Enhanced Weapon Banks (+Crit Severity)
    • Devastating Weaponry (+Crit Chance)
    • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    • Temporal Tunneling (Starship Trait)

Admiralty Ship Stats:

  • Eng: 18
  • Sci: 40
  • Tac: 59
  • Special: +10 TAC per TacShip

 

Console – Universal – Disassembler Emitter

This powerful technology causes localized disruptions to molecular bonds in most matter, resulting in something akin to disintegration. The field builds in strength and area over time, increasing both the angle of its cone-shaped area and the amount of physical damage it inflicts on foes in the area, thus making it more and more devastating the longer it can be maintained.

This console emits an ever-increasing molecular destabilization cone, which will attempt to disassemble pieces of the hull of enemy starships. This cone starts very narrow and relatively weak, but builds in both area and damage intensity over time. As it strips away the enemies' hull, it also weakens their resistances, causing them to take increased damage while affected by this ability.

This console also provides a passive increase to Exotic Damage based on your Energy Weapons Training Skill, and a bonus to Energy Weapon Damage based on your Exotic Particle Generators Skill.

Tooltip:

  • Affects Foes (5 Max)
  • Scaling Radiation Damage
  • -15 All Damage Resistance Rating

 

Starship Trait – Temporal Tunneling

While this trait is slotted, activating an Exotic Damage Bridge Officer Ability, or any Temporal Operative Bridge Officer Ability, will grant your ship a brief but powerful bonus to Weapon Firing Cycles. This may only trigger once every several seconds.

Tooltip:

  • When triggered (max once per 15 sec):
    • 100% Firing Cycle Haste for Energy Weapons for 5 sec

 

Experimental Weapon – Focused Particle Cannon

Leaning into sources of non-traditional starship damage, this weapon uses similar technology to most ships' Deflector Dishes to stream a high-intensity burst of exotic particles at the enemy.

The radiation damage inflicted by this weapon will scale with Auxiliary Subsystem Power instead of Weapons, and also leverages the captain's expertise with Exotic Particle Generators.

Tooltip:

  • 180’ targeting arc
  • Moderate Radiation Damage (increases with Auxiliary Power and Starship Particle Generators skill)

 

 

 

Ahwahnee Command Carrier [T6]

An army fights on its stomach, but an interstellar navy needs a bit more than that. The Ahwahnee Command Carrier [T6] ensures the ships in its fleet stay well-supplied and well-protected, forming the backbone of any fleet it’s in through its robust power distribution and support capabilities. Its Type 7 Shuttlecraft provide intelligence, surveillance, and reconnaissance, locating vulnerabilities on enemy ships that allies can exploit. Its power distribution array ensures that follow-up comes quickly, and its flagship command suite ensures this can happen again and again, for as long as it takes. These same capabilities shine in disaster recovery; a single Ahwahnee can conduct a search for survivors, power a colony, and replace local administrative functions, and it can do so on a moment’s notice. The ship is flexible, congenial, and enduring – much like Starfleet itself.

This starship includes a Commander Science / Command specialist bridge officer seat and a Lieutenant Commander Engineering / Miracle Worker specialist bridge officer seat.

Ship Details:

  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.45
  • Shield Modifier: 1.2
  • Fore Weapons: 3
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations:
    • 1x Commander Science / Command
    • 1x Lt Commander Engineering / Miracle Worker
    • 1x Lt Tactical
    • 1x Lt Commander Universal
    • 1x Ensign Universal
  • Consoles: 1 Tactical, 5 Engineering, 5 Science
  • Base Turn Rate: 7
  • Impulse Modifier: 0.15
  • Inertia: 25
  • +5 Engine Power
  • +15 Aux Power
  • Console - Universal – Fleet Power Network Array
  • Hangar Bays – 2 (Type 7 Shuttlecraft)
  • "Inspiration" Ship Mechanic
  • Subsystem Targeting
  • Starship Mastery Package (Science Carrier)
    • Quick Deployment (-Hangar Pet Recharge Time)
    • Armored Hull (+Max Hull HP)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Advanced Shield Systems (+Max Shield HP)
    • Flagship Staffing (Starship Trait)

Admiralty Ship Stats:

  • Eng:  52
  • Sci:  52
  • Tac:  22
  • Special: +8 Eng and Sci per TacShip

 

Console - Universal – Fleet Power Network Array

Sophisticated power transfer equipment normally found on stations is mounted here on a starship, allowing the fleet to share power and move it where it's needed when it's needed.

Activating this Console provides target Friendly ship and up to 12 pets it controls a massive boost to Weapon Cycle Speed and a sizable chance to activate a random Firing Mode among Beams: Overload I, Cannons: Rapid Fire I, and Torpedo Volley I for a few seconds every few seconds.

This Console additionally provides increases to Maximum Auxiliary Power and Exotic Particle Generation.

Tooltip:

  • To friend and up to 12 Pets they control: 
    • +62.5% Weapon Cycle Speed for 35 sec
    • 65% Chance to apply one of Beams: Overload I, Cannon: Rapid Fire I, or Torpedo High Yield I every few sec for 35 sec

 

Starship Trait – Flagship Staffing

Using a Command, Hull Heal or Shield Heal Bridge Officer Ability on an Ally or Allies resets the cooldown of all non-Specialization firing modes for Beams, Cannons, and Torpedoes. It also provides that target a temporary increase to their Weapon Firing Cycle. This effect has a moderate internal cooldown.

 

Hangar Pets – Type 7 Shuttlecraft

The Ahwahnee Command Carrier has two hangar bays equipped with a Federation Type 7 Shuttlecraft equipped with extra sensor equipment. When deployed, they harass enemies with Attack Pattern Beta and perform Close in Sensor Passes, debuffing foes' Damage Resistance Rating via both effects. Foes with lower than 50% average Shield Facings take even greater penalties to Damage Resistance Rating. Advanced and Elite versions of these powerful frigates can be obtained from the Dilithium Store and the Fleet Starbase, respectively.

 

Chekov Intel Science Warship [T6]

This class of starship began life as an experimental weapons testbed built around a simple premise: what is the narrowest distortion in spacetime we can create? Different designs were tried at different stages in development before a basket of technologies gathered from both Warp engines and Subspace emitters coalesced into the desired long narrow beam structure, and the ship moved into active development. It would be many years of field experiments and study, and well after initial deployment of the hulls, that their specialist systems would bear fruit: the ability to create a narrow corridor in local space where the rules were different. Thus, the Chekov’s Lance and Fusion Cutting Beam, long in view, were finally fired. The former creates and then releases a long and thin cavity of extreme gravity. The latter creates what is essentially a long and thin star, sweeping it gradually around the battlefield and through any hapless Foes caught in its deadly path. The vessel overall represents the drive and determination of Starfleet, and while it is a weapon of war, it is and has always been ultimately about the science itself.

This starship includes a Commander Science / Intel specialist bridge officer seat and a Lieutenant Commander Engineering / Temporal Operations specialist bridge officer seat.

 

Ship Details:

  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Secondary Deflector
  • Sensor Analysis
  • Hull Modifier: 1.2
  • Shield Modifier: 1.2
  • Fore Weapons: 4
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations:
    • 1x Commander Science / Intel
    • 1x Lt Commander Engineering / Temporal Operations
    • 1x Lt Commander Tactical
    • 1x Lt Universal
    • 1x Ensign Universal
  • Consoles: 4 Tactical, 2 Engineering, 5 Science
  • Base Turn Rate: 12
  • Impulse Modifier: 0.2
  • Inertia: 50
  • +10 Weapon Power
  • +10 Aux Power
  • Can Equip Dual Cannons
  • Console - Universal – Fusion Cutting Beam
  • Cloak
  • "Gather Intel" Ship Mechanic
  • Subsystem Targeting
  • Science Warship Innate Weapon – Tunneling Graviton Lance
  • Starship Ability Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Threaded Particle Projectors (Starship Trait)

Admiralty Ship Stats:

  • Eng:  23
  • Sci:  47
  • Tac:  47
  • Special: +20 ENG and TAC when Alone

 

Science Warship Innate Weapon – Tunneling Graviton Lance

The Chekov Intel Science Destroyer comes equipped with a Tunneling Graviton Lance. After a short charge up time, this weapon fires a graviton beam forward, dealing significant Physical damage and dragging foes hit toward the center of the beam, gathering them in a line shape.

 

Console - Universal – Fusion Cutting Beam

Activating this Console creates a subspace partition in the shape of a thin column and creates within it what is essentially the environment of the core of a main-sequence star. The result is a beam which can be maintained only for a brief period and can be slowly moved around, sweeping across the battlefield and dealing very significant Fire damage to foes. It tracks whatever the ship's Target is at the time and hits everything in the column.

This console additionally provides a passive bonus to Exotic Particle Generation and Critical Severity. This console may be equipped on any ship in any console slot.

Tooltip:

    Targets current foe

  • Establishes a Fusion Cutting Beam for 20 sec that tracks your ship’s primary target and sweeps around the battlefield, damaging Foes over time in a line
  • To Foes in the Beam: Fire damage x2 per sec

 

 

Starship Trait – Threaded Particle Projectors

While this trait is slotted, using an Intel or Science Bridge Officer Ability applies a bonus to Exotic Particle Generation for a moderate duration. This bonus improves up to double with the ship's Critical Severity. This may trigger without timing or cooldown restrictions, but always refreshes itself rather than stacking.

Tooltip:

  • For 30 sec when triggered:
    • +30 to +75 EPG based on current Critical Severity (unrestricted)

 

Princeton Miracle Worker Cruiser [T6]

This class is built as sturdy as they come, and boasts some of the most robust redundancies in Starfleet - which is saying something, considering how much Starfleet loves their redundancies and backups! Short of total destruction, ships of this class have been shown capable of surviving anything the galaxy can send at it, all while keeping its crew's safety at the forefront.

This ship comes with a Commander Engineering / Miracle Worker Bridge Officer Seat, and a Lt. Commander Tactical / Command Bridge Officer Seat.

Ship Details:

  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.45
  • Shield Modifier: 1.05
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 
    • 1x Lt. Commander Tactical / Command
    • 1x Lieutenant Engineering
    • 1x Commander Engineering / Miracle Worker
    • 1x Ensign Science
    • 1x Lt. Commander Universal
  • Consoles: 4 Tactical, 5 Engineering, 2 Science, 1 Universal (scales with level)
  • Base Turn Rate: 8.5
  • Impulse Modifier: 0.16
  • Inertia: 45
  • +10 Weapon Power, +10 Shield Power, +5 Engine Power, +5 Auxiliary Power
  • Console - Universal - Fractal Integrity Bleed
  • “Innovation” Ship Mechanic
  • Cruiser Command Array
    • Command – Strategic Maneuvering
    • Command – Shield Frequency Modulation
    • Command – Weapon System Efficiency
    • Command – Attract Fire
  • Starship Mastery Package (Cruiser)
    • Absorptive Plating (+Physical and Kinetic Damage Res)
    • Rapid Repairs (+Hull Regeneration)
    • Enhanced Hull Plating (+Energy Damage Resistance Rating)
    • Armored Hull (+Max Hull Capacity)
    • Risk vs Reward (Starship Trait)

 

Admiralty Ship Stats:

  • Eng: 66
  • Sci: 17
  • Tac: 35
  • Special: +10 ENG per EngShip

 

Console – Universal – Fractal Integrity Bleed

By causing a harmonic dissonance in the ship's structural integrity emitters, this techology can turn a ship's resilience into a weapon capable of ripping apart the integrity fields of nearby enemy starships. This devastation comes at the cost of bleeding off the ship's own integrity however, so must be used with the utmost of care, or at least with restorative capabilities close at hand.

This technique drains your own Hull while active, but also inflicts major radiation damage to enemies based on your current Hull value. It will automatically shut off if your Hull drops below a certain percent, so keep yourself repaired while this is active to achieve the best results.

Because the damage of this console is based directly on your Hull values, it cannot be strengthened by traditional means. Additionally, the damage it causes to yourself cannot be resisted.

This console also provides a passive increase to Maximum Hull Capacity, and an increase to Healing Received that scales up as your Current Hull decreases.

Tooltip:

  • Toggle, for up to 20 seconds
  • Each second while active:
    • To enemies within 5km, Radiation Damage (16% of your Current Hull Capacity)
    • To self, Radiation Damage (8% of your Max Hull Capacity)
  • Automatically disabled if Current Hull Capacity drops below 33% of Max

 

Starship Trait – Risk vs. Reward

While this trait is slotted, receiving Hull Healing will cause Radiation Damage directed to your currently-targeted Foe (or nearest, if you have no target). The amount of damage is equivalent to the Healing Received.

May only trigger a maximum of once per second, and does not trigger while Current Hull is above 90%. Hull Regeneration does not trigger this effect.

 

 

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