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There are moments that change history, and then there are moments that define it.
The Battle of Wolf 359 shook Starfleet and the United Federation of Planets to its core, but the tragedy of that day would help prepare Starfleet for the challenges that lay ahead in the latter half of the 24th Century. Almost 50 years later, Starfleet finds itself working to secure a galaxy in turmoil. The Undine, Iconians, the Hur’q, the Terran Empire, and the Borg, all of these and more have tested the mettle of the Federation. But through compassion and curiosity as much as courage, Starfleet stands strong. Even as these and other crises threaten to destabilize the known galaxy, there is hope that the Federation can return to an era of peace and exploration. To that end, Starfleet shipyards hope to produce more starships specialized in scientific and infrastructure roles. The Princeton, Ahwahnee, Chekov, and Atlantis class starships take up the torches of their fallen forebears. From scientific discovery, commerce protection, and deep space exploration, all of these ships are a signal that Starfleet is ready to return to the final frontier.
Starting on February 15th, 2024 on PC (and appearing on Console on March 28th, 2024), players will have the option of purchasing the 14th Anniversary Wolf 359 Bundle which includes four brand new Federation starships, re-released ships, account wide exclusives and more!
Starships:
Reclaimable Account-Wide Bundle Exclusives:
One-Time Bundle Exclusives:
This value-packed bundle will be on sale for 13,125 Zen (25% OFF!) for a limited time (2/15 – 2/29 on PC) after which it will remain available indefinitely at the full price of 17,500 Zen.
Each of the four new starships will also be available individually at a discounted price of 2,400 Zen each for a limited time (2/15 – 2/22 on PC) before returning to the standard Tier 6 Starship price of 3,000 Zen. Please note that purchasing any of the ships individually will not unlock the exclusive contents of the Bundle and will not result in a discount on the Bundle.
Modified Type 3 Phaser Rifle, specially refitted for use in areas lacking atmosphere. Also engineered with a special secondary fire designed to put distance between the user and any target that survives the blast by creating a narrow cone of kinetic-displacement energy on impact, dealing phaser damage and knocking back affected enemies.
If wielded while your EV Suit is active, this weapon deals increased damage and its secondary firing mode recharges more quickly.
This Frigate-rank hangar deployable may be equipped on any starship with two hangar bays.
Equipment and Abilities:
While in combat, the residual nanoprobes left over from your brush with the Borg King will gradually adapt themselves to combat scenarios. All adaptation stacks are lost when Combat ends.
Space Trait Tooltip:
Ground Trait Tooltip:
This class is another fine example of the modular starship experiments briefly explored by Starfleet in the mid-2300s and was configured to serve as one of modern Starfleet’s earliest destroyer designs. Though originally classified as a nimble light cruiser, this class underwent more offensive retrofitting just before the fated confrontation at Wolf 359.
This ship comes with a Commander Tactical / Temporal Operative Bridge Officer Seat, and a Lt. Commander Universal / Intelligence Bridge Officer Seat.
Ship Details:
Admiralty Ship Stats:
This powerful technology causes localized disruptions to molecular bonds in most matter, resulting in something akin to disintegration. The field builds in strength and area over time, increasing both the angle of its cone-shaped area and the amount of physical damage it inflicts on foes in the area, thus making it more and more devastating the longer it can be maintained.
This console emits an ever-increasing molecular destabilization cone, which will attempt to disassemble pieces of the hull of enemy starships. This cone starts very narrow and relatively weak, but builds in both area and damage intensity over time. As it strips away the enemies' hull, it also weakens their resistances, causing them to take increased damage while affected by this ability.
This console also provides a passive increase to Exotic Damage based on your Energy Weapons Training Skill, and a bonus to Energy Weapon Damage based on your Exotic Particle Generators Skill.
Tooltip:
While this trait is slotted, activating an Exotic Damage Bridge Officer Ability, or any Temporal Operative Bridge Officer Ability, will grant your ship a brief but powerful bonus to Weapon Firing Cycles. This may only trigger once every several seconds.
Tooltip:
Leaning into sources of non-traditional starship damage, this weapon uses similar technology to most ships' Deflector Dishes to stream a high-intensity burst of exotic particles at the enemy.
The radiation damage inflicted by this weapon will scale with Auxiliary Subsystem Power instead of Weapons, and also leverages the captain's expertise with Exotic Particle Generators.
Tooltip:
An army fights on its stomach, but an interstellar navy needs a bit more than that. The Ahwahnee Command Carrier [T6] ensures the ships in its fleet stay well-supplied and well-protected, forming the backbone of any fleet it’s in through its robust power distribution and support capabilities. Its Type 7 Shuttlecraft provide intelligence, surveillance, and reconnaissance, locating vulnerabilities on enemy ships that allies can exploit. Its power distribution array ensures that follow-up comes quickly, and its flagship command suite ensures this can happen again and again, for as long as it takes. These same capabilities shine in disaster recovery; a single Ahwahnee can conduct a search for survivors, power a colony, and replace local administrative functions, and it can do so on a moment’s notice. The ship is flexible, congenial, and enduring – much like Starfleet itself.
This starship includes a Commander Science / Command specialist bridge officer seat and a Lieutenant Commander Engineering / Miracle Worker specialist bridge officer seat.
Ship Details:
Admiralty Ship Stats:
Sophisticated power transfer equipment normally found on stations is mounted here on a starship, allowing the fleet to share power and move it where it's needed when it's needed.
Activating this Console provides target Friendly ship and up to 12 pets it controls a massive boost to Weapon Cycle Speed and a sizable chance to activate a random Firing Mode among Beams: Overload I, Cannons: Rapid Fire I, and Torpedo Volley I for a few seconds every few seconds.
This Console additionally provides increases to Maximum Auxiliary Power and Exotic Particle Generation.
Tooltip:
Using a Command, Hull Heal or Shield Heal Bridge Officer Ability on an Ally or Allies resets the cooldown of all non-Specialization firing modes for Beams, Cannons, and Torpedoes. It also provides that target a temporary increase to their Weapon Firing Cycle. This effect has a moderate internal cooldown.
The Ahwahnee Command Carrier has two hangar bays equipped with a Federation Type 7 Shuttlecraft equipped with extra sensor equipment. When deployed, they harass enemies with Attack Pattern Beta and perform Close in Sensor Passes, debuffing foes' Damage Resistance Rating via both effects. Foes with lower than 50% average Shield Facings take even greater penalties to Damage Resistance Rating. Advanced and Elite versions of these powerful frigates can be obtained from the Dilithium Store and the Fleet Starbase, respectively.
This class of starship began life as an experimental weapons testbed built around a simple premise: what is the narrowest distortion in spacetime we can create? Different designs were tried at different stages in development before a basket of technologies gathered from both Warp engines and Subspace emitters coalesced into the desired long narrow beam structure, and the ship moved into active development. It would be many years of field experiments and study, and well after initial deployment of the hulls, that their specialist systems would bear fruit: the ability to create a narrow corridor in local space where the rules were different. Thus, the Chekov’s Lance and Fusion Cutting Beam, long in view, were finally fired. The former creates and then releases a long and thin cavity of extreme gravity. The latter creates what is essentially a long and thin star, sweeping it gradually around the battlefield and through any hapless Foes caught in its deadly path. The vessel overall represents the drive and determination of Starfleet, and while it is a weapon of war, it is and has always been ultimately about the science itself.
This starship includes a Commander Science / Intel specialist bridge officer seat and a Lieutenant Commander Engineering / Temporal Operations specialist bridge officer seat.
Ship Details:
Admiralty Ship Stats:
The Chekov Intel Science Destroyer comes equipped with a Tunneling Graviton Lance. After a short charge up time, this weapon fires a graviton beam forward, dealing significant Physical damage and dragging foes hit toward the center of the beam, gathering them in a line shape.
Activating this Console creates a subspace partition in the shape of a thin column and creates within it what is essentially the environment of the core of a main-sequence star. The result is a beam which can be maintained only for a brief period and can be slowly moved around, sweeping across the battlefield and dealing very significant Fire damage to foes. It tracks whatever the ship's Target is at the time and hits everything in the column.
This console additionally provides a passive bonus to Exotic Particle Generation and Critical Severity. This console may be equipped on any ship in any console slot.
Tooltip:
Targets current foe
While this trait is slotted, using an Intel or Science Bridge Officer Ability applies a bonus to Exotic Particle Generation for a moderate duration. This bonus improves up to double with the ship's Critical Severity. This may trigger without timing or cooldown restrictions, but always refreshes itself rather than stacking.
Tooltip:
This class is built as sturdy as they come, and boasts some of the most robust redundancies in Starfleet - which is saying something, considering how much Starfleet loves their redundancies and backups! Short of total destruction, ships of this class have been shown capable of surviving anything the galaxy can send at it, all while keeping its crew's safety at the forefront.
This ship comes with a Commander Engineering / Miracle Worker Bridge Officer Seat, and a Lt. Commander Tactical / Command Bridge Officer Seat.
Ship Details:
Admiralty Ship Stats:
By causing a harmonic dissonance in the ship's structural integrity emitters, this techology can turn a ship's resilience into a weapon capable of ripping apart the integrity fields of nearby enemy starships. This devastation comes at the cost of bleeding off the ship's own integrity however, so must be used with the utmost of care, or at least with restorative capabilities close at hand.
This technique drains your own Hull while active, but also inflicts major radiation damage to enemies based on your current Hull value. It will automatically shut off if your Hull drops below a certain percent, so keep yourself repaired while this is active to achieve the best results.
Because the damage of this console is based directly on your Hull values, it cannot be strengthened by traditional means. Additionally, the damage it causes to yourself cannot be resisted.
This console also provides a passive increase to Maximum Hull Capacity, and an increase to Healing Received that scales up as your Current Hull decreases.
Tooltip:
While this trait is slotted, receiving Hull Healing will cause Radiation Damage directed to your currently-targeted Foe (or nearest, if you have no target). The amount of damage is equivalent to the Healing Received.
May only trigger a maximum of once per second, and does not trigger while Current Hull is above 90%. Hull Regeneration does not trigger this effect.