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Torchlight: Infinite

New Season "Blacksail" Patch Note

By Arc | Wed 11 Jan 2023 06:48:11 PM PST

Torchlight: Infinite Patch Note

Dear Torchlight Hunter:
Torchlight: Infinite's new season Blacksail will become available on January 12. The new Blacksail season server will be available after the update. You can create new characters on the server to experience the new game content.
Character data of the Dark Surge season will be permanently transferred to the permanent server and saved there.
We have prepared a detailed update log for you to learn more about the content of the update. Due to the size of the text, we have divided the content into several sheets for you to read.
Please note that there are still some ongoing adjustments before the new season officially starts. This version does not represent the final look of the game.

1.New Game Modes and New Content

  • Blacksail Season Game Modes
  • Hero Item System
  • New Heroes and New Hero Traits
  • New Skills
  • New Legendary Gear
  • New Pactspirits

2.Game Balance Adjustments

  • Adjustments of Underlying Combat-related Mechanics
  • Hero Trait Adjustments
  • Talent Adjustments
  • Pactspirit Adjustments
  • Regular Gear Affix Database Adjustments
  • Legendary Gear Adjustments
  • Skill Adjustments
  • Bug Fixes

3.Adjustments of Drops and Game Mode Difficulty

  • Drop Adjustments
  • Game Difficulty Adjustments
  • Game Mode Adjustments
  • Netherrealm Adjustments

4.Chaos Invasion, Compass, and Six Gods

  • Chaos Invasion
  • Compass
  • Reward Adjustments

5.System Optimizations

6.Others

1.New Game Modes and New Content

New Game Modes in New Season

Hunters will face the invasion from Void Sea for the first time in chapter 4 of the main story.
Defeat monsters in maps to earn drops with special affixes: "Void Sea Night Flame".
After killing the boss at the end of the stage, an interactive device called the Void Sea Seal will appear on the map. You can break the seal with any Void Sea Night Flame to unlock a random "Seal Whisper" based on the affix of the Void Sea Night Flame.
After breaking six seals, Hunters can go to the Void Sea Terminal to challenge the Bride of Void Sea. Beat the challenge to open her treasure. The content of the treasure will be affected by the "Seal Whispers" obtained when breaking the seal: Precious "Seal Whispers" can be combined to bring extremely rich rewards.
After being defeated, the Bride of Void Sea might drop a ticket called a Void Sea Invitation. Collect Void Sea Invitations to challenge the final boss of the season called the Lord of the Void Sea.
The Lord of the Void Sea will drop several unique Legendary Items.
View detailed game mode info in the game.

New System: Hero Items

The new season will also see the launch of a new development system: Hero Items. Consisting of Hero Relics and Hero Memories, which will further enhance Hero Traits.
Hero Relics are items that can be equipped, one per character. Each Hero Relic has two random affixes that provide buffs closely related to the hero's specialization.
Meanwhile, Hero Relics can also be used as carriers of Hero Memories. Up to 3 Hero Memories can be engraved onto each relic. Each Hero Memory also comes with two powerful Random Affixes.
Legendary Hero Items will be mainly obtained from the gameplay of the new season. Legendary Hero Items come with more unique affixes but are also more precious.
Detailed Hero Item attributes can be searched and checked in the Trade House in the game.

New Hero: Cateye Erika

Cateye Erika, a girl from Ichi, has now joined Torchlight. She's agile and good at dealing lethal blows to enemies when moving at high speed.
View detailed Hero Traits in the game. Purchase the Season Pass and unlock the hero at Lv.1.

New Hero Trait: Seething Silhouette

Berserker Rehan's second Hero Trait "Raging Phantom" has been launched. The Ancestral Spirit uses Main Skills to fight behind Rehan and protect him.
View detailed Hero Traits in the game. Purchase Primocrysts to get Rehan in this season or use Hero Emblems to exchange for him in the next season.

New Hero Trait: Charge Calling

Commander Moto's second Hero Trait "Charge Calling" has been launched. Moto has gotten mad and invented a powerful set of Self-Destruct devices and applied it to the Synthetic Troop.
View detailed Hero Traits in the game. Purchase Primocrysts to get Rehan in this season or use Hero Emblems to exchange for him in the next season.

New Skills

  • Thunder Slash: Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed.
  • Blazing Bullet: This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles.
  • Withering Gale: While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency.
  • Moon Strike: Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage
  • Haunting Abomination: This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage.

Detailed skill values and tags can be checked with the Skill Trader in the game.

New Legendary Gear

  • Hero's Gaze | Ring
    +(50-60) Max Life
    +(4-6)% additional Attack Damage for every attack Blocked recently. Stacks up to (5 - 5) times
    +(15-25) Strength
    +(20-40)% Critical Strike Rating
    +(45-50)% Fire Resistance
  • Fool's Crown | STR Helmet
    +(6-10)% gear Armor
    (-99--99)% additional Intelligence
    Adds (92-108) - (122-138) Physical Damage to the Main-Hand Weapon
    +(6-10) Strength
    +(6-10)% Fire Resistance
  • Darkchaser | DEX Boots
    +(60-80) Max Life
    +(700-900) gear Evasion
    +(60-80)% gear Evasion
    +(25-35)% Lightning Resistance
    +(30-30)% Movement Speed
    Gains 1 stack of Mass Enhancement Effect for every (3-3)m of movement. Loses all Mass Enhancement Effect when using Attack Skills
    (Mass Enhancement Effect: +10% additional Attack Damage. Stacks up to 5 times and lasts for 15s.)
  • Entanglement of the Immortal | Belt
    +(80-120) Max Life
    +(20-30)% Injury Buffer
    +(30-40)% Fire Resistance
    (120-200) Fire Damage taken also comes with Ignite Damage
    +(50-50)% Life Regeneration Speed when Ignited
  • Rat King's Megagon Dice | Necklace
    +(25-35)% Critical Strike Damage
    +(6-10)% additional max damage
    (-10 - -6)% additional min damage
    Randomly triggers one of the following effects every 5s for 5s
    Lucky Critical Strike/Unlucky Damage/Lucky Damage/Unlucky Critical Strike
  • Divine Ember | STR Helmet
    +(80-120)% gear Armor
    (-20 - -10)% additional Life
    +(6-10)% Attack and Spell Block Chance
    Adds Fire Damage equal to (0.6-0.6)% of Max Life for every stack of Tenacity Blessing you have
    You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
  • Eternal Sea Fog | Belt
    +(8-12)% Defense
    +(12-16)% Elemental Resistance
    (-20 - -20)% Blur Effect
    Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
    +(60-60)% Movement Speed for (1-1)s when Blur is lost
    +(50-50)% chance to gain Blur when evading
  • Hekate's Vision | INT Helmet
    +(30-40)% Erosion Resistance
    +(20-40) All Stats
    You can only cast (1-1) Curses
    +(20-20)% additional damage dealt to Cursed enemies. (-20 - -20)% additional damage taken from Cursed enemies
    +(100-100)% Max Curse Duration
    +(100-100)% Curse Skill Area
  • Starlit Blood | STR Chest Armor
    +(1000-1200) gear Armor
    +(70-80) Max Life
    +(10-10)% Injury Buffer
    Gains (3-3) stacks of Impassioned at Low Life
    Loses (1-2) stacks of Impassioned when leaving the Low Life state
    Determined
    Impassioned: Up to 10 stacks. Each stack lasts 5s, -10% additional skill cost, -10% additional Life Regain Interval, and +100% Damage.
  • Miniature Void Sea | INT Gloves
    +(30-50) Gear Energy Shield
    +(10-10)% Intelligence
    Adds (8-12)% of Max Life to Minion Energy Shield
    +(6-10)% Minion Damage for every additional Minion you have
    +(1-1)% additional Cooldown Recovery Speed for every Minion you have
    Trigger the Main Skill for every (5 - 5)m of movement. Interval: (3 - 3)s
    (-80 - -80)% Empower Skill Effect
  • Rat King's Escape Show | DEX Boots
    +(1000-1200) gear Evasion
    +(8-12)% Max Life
    +(30-40)% Movement Speed
    +(8-12)% Elemental Resistance
    (-20 - -20)% additional Regain Interval if you have evaded recently
    Master Escapist
  • Kaleidoscope | Ring
    +(70-80) Max Life
    +(12-18)% Attack and Cast Speed
    +(15-20) All Stats
    Gains the following buffs by turns. Each buff lasts for 4s
    +60% additional Erosion Damage/+60% additional Elemental Damage/+60% additional Physical Damage
  • Devouring Tide | STR Chest Armor
    +(70-80)% gear Armor
    +(110-130) Max Life
    +(35-45)% Fire Resistance
    +75% Critical Strike Rating each time an attack hits during Multistrike
    Multistrike deals (24-40)% increased damage with each strike
    Takes 400 Secondary Fire Damage per second for (4-4)s upon reaching the Max Multistrike Count. Stacks up to (4-4) times
  • Guttural of the Drowned | Necklace
    +(10-10)% Max Life
    Any damage taken at Low Life is considered a Severe Injury
    When Severely Injured, +(8-10)% additional damage for (2-2)s
    Restores (5-10)% of Missing Life when suffering a Severe Injury
    Prevents Severe Injuries from being fatal. Cooldown: (8-8)s

New Pactspirits

We have added three new Legendary Elemental Pactspirits, corresponding to Fire, Cold, and Lightning.
To let Pactspirits bring more fun to the battle experience, we've designed one skill that can be used at intervals for each Pactspirit (with the same overall strength as the previous Pactspirits and cannot be developed).
There's also a season-exclusive Legendary Pactspirit, who will enrich the season's gameplay.

Fire Pactspirit:

Magic Pactspirit: Happy Chonky - Ember
Minor Node: +14% Fire Damage; +2.5% Fire Penetration; +14% Fire Skill Area
Additional Node: +1.5% additional Fire Damage

Rare Pactspirit: Winter Darer - Lava
Minor Node: +14% Fire Damage; +2.5% Fire Penetration; +14% Fire Skill Area
Medium Node: +28% Fire Damage; +5% Fire Penetration; +28% Fire Skill Area
Additional Node: +3% additional Fire Damage

Legendary Pactspirit: Melting Flames
Minor Node: +14% Fire Damage; +2.5% Fire Penetration; +14% Fire Skill Area
Medium Node: +28% Fire Damage; +5% Fire Penetration; +28% Fire Skill Area
Major Node: Covers targets within a 5m radius with flames and debuffs enemies within the area. Debuff: +35% additional Fire Damage taken by the enemy for 3s. Cooldown: 5s
Additional Node: +6% additional Fire Damage

Cold Pactspirit:

Magic Pactspirit: Awooawoo - White Mist
Minor Node: +14% Cold Damage; +2.5% Cold Penetration; +7% Frostbite Duration
Additional Node: +1.5% additional Cold Damage

Rare Pactspirit: Hell Cavalry - Crushed Ice
Minor Node: +14% Cold Damage; +2.5% Cold Penetration; +7% Frostbite Duration
Medium Node: +28% Cold Damage, +5% Cold Penetration; +14% Frostbite Duration
Additional Node: +3% additional Cold Damage

Legendary Pactspirit: Ice Puppet
Minor Node: +14% Cold Damage; +2.5% Cold Penetration; +7% Frostbite Duration
Medium Node: +28% Cold Damage, +5% Cold Penetration; +14% Frostbite Duration
Major Node: Focus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +10% additional Cold Damage, up to 4 stacks, for 6s.
Additional Node: +6% additional Cold Damage

Lightning Pactspirit:

Magic Pactspirit: Happy Chonky - Electrify
Minor Node: +14% Lightning Damage; +2.5% Lightning Penetration; +4% Attack and Cast Speed
Additional Node: +1.5% additional Lightning Damage

Rare Pactspirit: Hell Cavalry - Muffled Thunder
Minor Node: +14% Lightning Damage; +2.5% Lightning Penetration; +4% Attack and Cast Speed
Medium Node: +28% Lightning Damage; +5% Lightning Penetration; +8% Attack and Cast Speed
Additional Node: +3% additional Lightning Damage

Legendary Pactspirit: Bitter Thunder
Minor Node: +14% Lightning Damage; +2.5% Lightning Penetration; +4% Attack and Cast Speed
Medium Node: +28% Lightning Damage; +5% Lightning Penetration; +8% Attack and Cast SpeedMajor Node: Bestows the surging power of lightning to the pact holder, granting +14% additional Lightning Damage and +15% additional Max Damage for 5s. Cooldown: 10s
Additional Node: +6% additional Lightning Damage

Season-Exclusive Pactspirit:

Magic Pactspirit: Happy Chonky - Emerald
Minor Node: +2% additional Hero Relic Drop Quantity; +3% additional Hero Memory Drop Quantity; +3% Drop Quantity
Additional Node: +1% additional Drop Quantity

Rare Pactspirit: Plaintive Ball of Thread - Gold Leaf
Minor Node: +2% additional Hero Relic Drop Quantity; +3% additional Hero Memory Drop Quantity; +3% Drop Quantity
Medium Node: +4% additional Hero Relic Drop Quantity; +6% additional Hero Memory Drop Quantity; +6% Drop Quantity
Additional Node: +2% additional Drop Quantity

Legendary Pactspirit: Starfish Chanter
Minor Node: +2% additional Hero Relic Drop Quantity; +3% additional Hero Memory Drop Quantity; +3% Drop Quantity
Medium Node: +4% additional Hero Relic Drop Quantity; +6% additional Hero Memory Drop Quantity; +6% Drop Quantity
Major Node: 31% chance to double the effect of the Seal Whisper revealed when defeating Void Pirates
Additional Node: +4% additional Drop Quantity

2.Game Balance Adjustments

Underlying Combat Adjustments

Increased the base absorption amount of Barriers from 15% to 20% of Max Life and Max Energy Shield.
Adjusted the additional damage granted by the Dual Wielding buff from 20% to 10%.
Attack Mobility Skills now factor in Attack Speed. When the Attack Speed is high, the marginal diminishing effect will be enhanced, and the damage multiplier will be increased accordingly to compensate for it.
Reduced the base tracking distance of the Shadows created by Shadow Strike from 10m to 8m.
Added an upper limit to affixes that provide "additional damage reduction" so that the Damage Mitigation received from a single affix will not exceed 90%.
Reduced the playback frequency of various prompt voice messages of heroes.
Changed the calculation of most DoT Damage dealt by heroes so that the damage is calculated once every frame instead of every 0.3s.
The upper limit of the Frostbite Rating no longer affects the amount of time enemies are frozen.
The upper limit of the Frostbite Rating only takes effect when enemies can't be Frozen or you can't Freeze enemies.
It is no longer possible to equip the same skill twice and use them in alternation to cancel the post-cast stun.

Hero Trait Adjustments

Moto - Order Calling

  • Last Stand: Changed "-100% additional Life Restoration Speed for Minions when they have Overload" to "-100% Life Restoration Speed for Minions when they have Overload".
  • Brothers in Arms: Changed "Each enemy killed by your Minions grants one of your Minions Overload. Prioritize Minions with no active Overload Effects" to "When Minions deal Double Damage, there is an 8% chance to grant one of your Minions Overload, prioritizing those that don't have Overload".

Carino - Lethal Flash

  • Desperate Measure: Removed the affix: "Your Attack and Cast Speed are set to 2.5".
  • Overheating: Changed "+2° Projectile Spreading Angle, +2% additional damage for each ammo consumed recently. Stacks up to 18 times. Reload 2 ammo and reset Projectile Spreading Angle when a Mobility Skill is used. +180° Max Projectile Spreading Angle." to "+1° Projectile Spreading Angle, +2% additional damage for each ammo consumed recently. Stacks up to 18 times. Reload 2 ammo and reset Projectile Spreading Angle when a Mobility Skill is used. +120° Max Projectile Spreading Angle".

Youga - Spacetime Elapse

  • Turbulence: There is no longer an upper limit to the number of times Turbulence can be stacked on enemies.
  • Spacetime Cutting: Changed "When Twisted Spacetime moves, Reaps 1s of DoT Damage from enemies in Twisted Spacetime before it is moved. The effect has a 6s cooldown against the same target. Adds 15% of Reaping Damage dealt to Twisted Spacetime's recorded damage" to "Adds 65% of Reaping Damage dealt to Twisted Spacetime's recorded damage".

Oracle - Wisdom of The Gods

  • Predicted Hope: Change "The damage of the next Main Skill used +120% per enemy hit if Divine Punishment consumes maximum stacks of Focus Blessing, up to +2,400%" to "+50% damage for the next Main Skill for every stack of Blessing that Divine Punishment consumes recently, up to +1,250%".
  • Predicted Hope: Adjusted "+30% additional Divine Punishment Cooldown Recovery Speed" to "+35% additional Divine Punishment Cooldown Recovery Speed".

Berserker - Anger

  • Tunnel Vision: Changed "+120% additional Burst Damage. -25% additional Burst Area" to "+80% additional Burst Damage. -30% additional Burst Area".

Gemma - Frostbitten Heart

  • Frostbitten Heart: Adjusted "+10% Cold Damage and +3% chance to Freeze for every Cold Energy" to "+20% Cold Damage and +3% chance to Freeze for every Cold Energy".
  • Frostfield: Adjusted "+50% All Damage against Frostbitten enemies" to "+60% All Damage against Frostbitten enemies".
  • Frost Tides: Adjusted "+30 to the Max Frostbite Rating of Bosses" to "+50 to the Max Frostbite Rating of Bosses".
  • Frost Embrace: Changed "Max Frostbite Rating +2 points for enemies recently hit by Cold Pulse" to "Max Frostbite Rating +5 points for enemies recently hit by Cold Pulse".
  • Frost Embrace: Adjusted "When Cold Pulse hits an enemy recently, +1% Cold Pulse Cooldown Recovery Speed for every 8 points of Frostbite Rating the enemy has. Interval: 0.2s" to "When Cold Pulse hits an enemy recently, +1% Cold Pulse Cooldown Recovery Speed for every 6 points of Frostbite Rating the enemy has. Interval: 0.2s".

Frostfire - Ice-Fire Fusion

  • The previous version did not reflect many features of Fusion, so we have implemented bigger optimizations in the new season:

1 Icefire Link
Max Fusion Energy +4
Gains Fusion Energy when using or triggering Fire Skills or Cold Skills. Click the Hero Gauge when Fusion Energy is full to use Frostfire Rampage
+20% Fire Damage and Cold Damage for every point of Fusion Energy. +5% chance to inflict Ignite and Frostbite for every point of Fusion Energy

13 Ice-Fire Radiance
When dealing damage at Max Fusion Energy, Fire Damage bonuses and additional bonuses are also applied to Cold Damage
When dealing damage at Max Fusion Energy, Cold Damage bonuses and additional bonuses are also applied to Fire Damage

32 Bone-piercing Heat
If an enemy has taken Cold Damage recently, damage dealt to this enemy ignores Fire Resistance
If an enemy has taken Fire Damage Recently, damage dealt to this enemy ignores Cold Resistance

32 Ice-Fire Embrace
Max Fusion Energy +2
+50% Fusion Energy Effect at Max Fusion Energy

50 Restless Ice-Fire
At Max Fusion Energy, always attempt to use Frostfire Rampage automatically
While Frostfire Rampage is active, Fusion Energy does not deplete
+10% additional Fire Damage for 4s, up to 3 stacks, when using or triggering a Cold Skill while Frostfire Rampage is active
+10% additional Cold Damage for 4s, up to 3 stacks, when using or triggering a Fire Skill while Frostfire Rampage is active

62 Glacial Flames
Max Fusion Energy +2
Fusion Energy gains an additional effect: +2% additional Fire Damage and Cold Damage for every point of Fusion Energy

62 Frozen Flame
At Max Fusion Energy, Fire Damage can inflict Frostbite, and Cold Damage can inflict Ignite. At Max Fusion Energy, Fire Damage increases 4 Frostbite Rating on hit
At Max Fusion Energy, Ignite inflicted by a Spell Skill adds 100% of the skill's Cold Damage to the Base Ignite Damage
At Max Fusion Energy, Ignite inflicted by an Attack Skill adds 100% of the weapon's Physical Damage to the Base Ignite Damage

80 Extreme Fusion
Fusion Energy is no longer removed at the end of Frostfire Rampage
When dealing damage at Max Fusion Energy, Fire Damage bonuses and additional bonuses are also applied to Lightning Damage
When dealing damage at Max Fusion Energy, Cold Damage bonuses and additional bonuses are also applied to Lightning Damage
When dealing damage at Max Fusion Energy, Lightning Damage bonuses and additional bonuses are also applied to Cold Damage
When dealing damage at Max Fusion Energy, Lightning Damage bonuses and additional bonuses are also applied to Fire Damage
Using or triggering Lightning Skills grants Fusion Energy

80 Seeping In
While Frostfire Rampage is active, Cold Penetration is also applied to Fire Resistance
While Frostfire Rampage is active, Fire Penetration is also applied to Cold Resistance
When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
When enemies take Lightning Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Lightning Resistance
When enemies take Cold Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Cold Resistance

Talent Adjustments

Structural adjustments: To make it easier for Hunters to master Talents, it is now only possible to select 1 damage-increasing Talent cluster in all Basic Talent Panels at the beginning. The removed base stats will be compensated for in later Talent Nodes to keep the overall amount the same.

Micro Talent Nodes

  • Adjusted the standard value of Barrier Absorption from 10% to 7%
  • Adjusted the standard value of Fervor's effect from 4% to 12%
  • Adjusted the standard value of Projectile Speed from 12% to 4%
  • Adjusted the standard value of Warcry's effect from 7% to 6%
  • Adjusted the standard value of Empower Skill's effect from 5% to 4.5%
  • Adjusted the "+5% Multistrike Chance" of the Bladerunner Micro Talent to "+15% Multistrike Chance"

Medium Talent Nodes

  • Adjusted the standard value of Barrier Absorption from 20% to 14%
  • Adjusted the standard value of Fervor's effect from 8% to 24%
  • Adjusted the standard value of Projectile Speed from 24% to 8%
  • Adjusted the standard value of Warcry's effect from 14% to 12%
  • Adjusted the standard value of Warcry's Cooldown Recovery Speed from 20% to 10%
  • Adjusted the standard value of Empower Skill's effect from 10% to 9%
  • Adjusted the standard value of Multistrike's damage increased each strike while Dual Wielding from 10% to 16% for The Brave
  • Adjusted the standard value of Multistrike's damage increased each strike from 10% to 18% for Bladerunner
  • Supplemented God of Might and Goddess of Knowledge with a Talent Node that converts Physical Damage to Elemental Damage to further lower the threshold for damage conversion
  • Adjusted the Medium Talent in the last column of the last row of Goddess of Hunting, changing "+6% additional Max Damage" to "+9% additional Max Damage"
  • Adjusted the Medium Talent in the third-to-last column in the second row of Marksman, changing "+30% chance for Ranged Attacks to Multistrike" to "+20% chance for Ranged Attacks to Multistrike"
  • Added a Medium Talent with the effect "+1 Jump" to the last column of Marksman
  • Adjusted the Medium Talent in the second-to-last column of the third row of Shadowdancer, changing "Gains Fervor when an Elite enemy is defeated" to "+1% Movement Speed for every 15 points of Fervor Rating"
  • Adjusted the Medium Talent in the last column of the first row of Ronin, changing "+20% chance to obtain Steep Strike attempts" to "+35% chance to obtain Steep Strike attempts"
  • Adjusted the Medium Talent in the last column of the second row of Ronin, changing "+22% chance to obtain Steep Strike attempts" to "+25% Demolisher Charge Restoration Speed"
  • Adjusted the Medium Talent in the last column of the third row of Ronin, changing "30% chance to gain +1 Shadow when using the Shadow Strike skill" to "40% chance to gain +1 Shadow when using the Shadow Strike skill"
  • Reduced the Critical Strike Damage of Ranger and removed the means for it to obtain Fervor
  • Adjusted the Medium Talent in the second-to-last column of the fifth row, changing "+15% Knockback distance" to "+20% Knockback distance"
  • Added a new effect "Gains Blur when Energy Shield starts to Charge" to the Medium Talent in the fourth column of the first row of Goddess of Darkness
  • Adjusted the Medium Talent in the last column of the fourth row of Soulbender, changing "+1% Blur effect for every 1% of Life lost" to "+12% Movement Speed. Movement Speed cannot be reduced to below the base value when Blur is active"
  • Adjusted the Medium Talent in the third row of Psychic, changing "+12% Movement Speed. Movement Speed cannot be reduced to below the base value when Blur is active" to "+1% Blur effect for every 1% of Life lost"
  • Adjusted the Medium Talent in the last column of the second row of Machinist, changing "Minions: +16% chance to Bleed chance" to "+25% Aura Effect on Minions"
  • Adjusted the Medium Talent in the third-to-last column of the fourth row of Alchemist, changing "Adds 5% of Armor to Barrier Absorption" to "Adds 0.4% of Armor to Barrier Absorption"
  • Adjusted the Medium Talent in the last column of the first row of Alchemist, changing "Adds 6% of Physical Damage as random Elemental Damage for Minions" to "8% of Damage taken transferred to Minions"

Main Talents

  • Adjusted "-50% target Armor for 2s on hit" of The Brave - Judgment to "+50% Critical Strike Damage against Paralyzed enemies"
  • Adjusted "+200% Multistrike Chance when an Elite is Nearby" of The Brave - Well Matched to "+120% Multistrike Chance when an Elite is Nearby"
  • Adjusted "+150% additional Warcry Skill Effect" of The Brave - Formless to "+100% additional Warcry Skill Effect"
  • Adjusted "Enemies that die of Fire Damage will explode, dealing Fire DoT Damage per second equal to 15% of the overflown damage for 4s to Nearby enemies" of Warlord - True Flame to "Enemies that die of Fire Damage will explode, dealing Fire DoT Damage per second equal to 20% of the overflown damage for 4s to Nearby enemies"
  • Adjusted "-30% additional Min Damage. +30% additional Max Damage" of Goddess of Hunting - Impermanence to "-40% additional Min Damage. +40% additional Max Damage"
  • Adjusted "150% of the Projectile Speed bonus is also applied to Projectile Damage. +40% Projectile Speed" of Marksman - Gale to "100% of the Projectile Speed bonus is also applied to Projectile Damage. +20% Projectile Speed"
    Bladerunner - Transition now also applies to triggered Lightning Skills
  • Adjusted "Multistrike deals 35% more damage with each strike" of Bladerunner - Quick Advancement to "Multistrike deals 55% more damage with each strike"
  • Adjusted "-20% additional Cooldown Recovery Speed" of Magister - Play Safe to "-10% additional Cooldown Recovery Speed"
  • Added a new effect "+15% chance for Physical Damage to inflict Paralysis on hit" to God of War - Blunt
  • Changed the effect of God of War - Instant Smash to "Critical Strike ignores Armor" and moved the original effect to Shadowdancer - Open Wounds
  • Adjusted "+45% Fervor Effect" of God of War - Endless Fervor to "+30% Fervor Effect"
  • As Shadowdancer - Open Wounds has not performed well in the last few versions, its effect has been changed to the original effect of God of War - Instant Smash: "+100% additional Bleed Damage dealt by Critical Strikes. +125% Critical Strike Damage against Bleeding enemies"
  • Adjusted "+3% chance for Triggered Skills to deal Double Damage for every 4 points of Fervor Rating" of Shadowdancer - Flash of Brilliance to "+1% chance for Triggered Skills to deal Double Damage for every 3 points of Fervor Rating"
  • Adjusted "Blocking has a 0.05s cooldown" of Ronin - Defensiveness to "Blocking has a 0.03s cooldown"
  • Adjusted "+30% Injury Buffer" of Goddess of Darkness - Nether Poison to "+25% Injury Buffer. -15% additional damage taken at Low Life"
  • Adjusted "Converts Sealed Mana to Sealed Life" of Soulbender - Blood Sacrifice to "Adds 20% of Sealed Mana as Life"
  • Adjusted "+35% Minion Attack and Cast Speed" of God of Machines - Orders to "+20% additional Minion Damage"
  • Adjusted "+200% Barrier Absorption" of Machinist - Broken Shell to "+150% Barrier Absorption"
  • Adjusted "100% of the increase/decrease on Movement Speed is also applied to Minions" of Machinist - Burning
  • Aggression to "150% of the increase/decrease on Movement Speed is also applied to Minions"
  • Adjusted "Regenerate 1% Life per second while moving" of Machinist - Kinetic Conversion to "100% chance to gain a Barrier for every 5m of movement"
  • Adjusted "+50% Barrier Absorption" of Steel Vanguard - Curtain to "+35% Barrier Absorption"
  • Adjusted "+40% Empower Skill Effect. +40% Defensive Skill Effect" of Steel Vanguard - Knowledgeable to "+55% Empower Skill Effect. +38% Defensive Skill Effect"
  • Adjusted "Adds 5% of Max Life to Barrier Absorption. Adds 15% of Max Energy Shield to Barrier Absorption. Adds 1% of Armor to Barrier Absorption" of Alchemist - Empower to "Adds 25% of Max Life to Barrier Absorption. Adds 25% of Max Energy Shield to Barrier Absorption"
  • Added a new effect "Minions add 50 Ailment Base Damage" to Alchemist - Talons of Abyss

Pactspirit Adjustments

Summon Magic Pactspirit: Explorer Otter - Olive
Minor Node: Adjusted "+6% Origin of Spirit Magus Effect" to "+7% Origin of Spirit Magus Effect"

Summon Rare Pactspirit: Greedy Chestnut - Lotus Root
Minor Node: Adjusted "+6% Origin of Spirit Magus Effect" to "+7% Origin of Spirit Magus Effect"
Medium Node: Adjusted "+12% Origin of Spirit Magus Effect" to "+14% Origin of Spirit Magus Effect"

Summon Legendary Pactspirit: Drapion Lady
Minor Node: Adjusted "+6% Origin of Spirit Magus Effect" to "+7% Origin of Spirit Magus Effect"
Medium Node: Adjusted "+12% Origin of Spirit Magus Effect" to "+14% Origin of Spirit Magus Effect"
Major Node: Adjusted "+35% Origin of Spirit Magus Effect" to "+40% Origin of Spirit Magus Effect"

Normal Gear Affix Database Modifications

  • Removed the "Max Terra Quantity" affix from Tin Staff and the "Max Terra Quantity, +X% Skill Duration" affixes from Necklace
  • Added new Mana related affixes to Cane, Dagger, Cudgel
  • Adjusted the values of the T1 +Projectile Speed affix from (55%-60%) to (25%-32%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Multistrike Chance affix from (31%-40%) to (50%-64%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Fervor affix from (16%-20%) to (74%-96%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Barrier Absorption affix from (12%-15%) to (65%-84%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Demolisher Charge affix from (33%-44%) to (37%-48%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Chance to Obtain Steep Strike Attempts affix from (40%-60%) to (54%-70%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Additional Damage for this Skill when Demolisher Charge is Consumed affix from (28%-36%) to (24%-30%) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Max Steep Strikes affix from (1-1) to (3-3) and adjusted other tiers accordingly
  • Adjusted the values of the T1 +Warcry Effect affix from (22-27) to (19-24) and adjusted other tiers accordingly

Legendary Gear Adjustments

  • Thunder Bone
    Adjusted "+(120-160)% gear Physical Damage" to "+(200-240)% gear Physical Damage"
    Adjusted "+(15-20)% gear Attack Critical Strike Rating" to "+(25-35)% gear Attack Critical Strike Rating"
    Adjusted "Adds (120-150)% of Physical Damage of the Main-Hand Weapon to Base Shock Damage" to "Adds (3-5)% of Physical Hit Damage to Base Shock Damage"
  • Falling Snow
    Adjusted "+(80-120)% Multistrike Chance" to "+(45-55)% Multistrike Chance"
    Adjusted "+(1-1)% Melee Damage every (1-1) point of Frostbite Rating on enemy" to "+(1-1)% additional Attack Damage every (1-1) point of Frostbite Rating on enemy"
  • Ring of Slaughter
    Adjusted "Fervor gains an additional base effect: +3% Multistrike Chance for every point of Fervor Rating" to "Fervor gains an additional base effect: +2% Multistrike Chance for every point of Fervor Rating"
    Adjusted "Killing Elite enemies no longer grants Fervor Rating" to "Gains (1-1) stack of Meditate per second while standing still"
    Upon reaching the cap of Meditate, Critical Strikes can lose no more than (10-10) Fervor Rating, with an interval of (3-3)s
  • Final Behest
    Removed the affix: "Adds Physical Damage to the gear"
    New affix: "Spends 1% Life and Mana on defeat"
    Adjusted "+(600-600)% Multistrike Chance" to "+(200-200)% Multistrike Chance"
    Adjusted "+(2-3) initial Multistrike Count" to "+(1-1) initial Multistrike Count"
  • High Tower Iceflame
    Adjusted "+(12-20)% Cold Resistance Penetration when hitting an Ignited enemy" to "+(20-30)% Cold Resistance Penetration when hitting an Ignited enemy"
    Adjusted "+(12-20)% Fire Resistance Penetration when hitting a Frozen enemy" to "+(20-30)% Fire Resistance Penetration when hitting a Frozen enemy"
  • Steel Stagnation
    Adjusted "+(50-50)% additional Area Damage for this skill when Demolisher Charge is consumed" to "+(38-38)% additional Area Damage for this skill when Demolisher Charge is consumed"
    Adjusted "+100% Demolisher Charge Restoration Speed" to "Demolisher Charge Restoration Speed is set to 200% of the base value" and adjusted the corresponding Corrosion affix to "+100% Demolisher Charge Restoration Speed"
  • Iron Earthshaker
    Trade House Display Revisions
  • Ice Jam
    Adjusted "+(100-120) Max Mana" to "+(220-260) Max Mana"
    Adjusted "+(20-30%) Spell Damage for every stack of Focus Blessing you have" to "+(10-15%) Spell Damage for every stack of Focus Blessing you have"
    Adjusted "+(10-10)% chance to gain 1 stack of Focus Blessing on hit" to "Unable to Regain when Focus Blessing reaches max stacks"
  • Supreme Throne
    Adjusted "+(30-40)% Cast Speed" to "Adds (37-47) - (53-63) Cold, Fire, Lightning, and Physical Damage to Spells"
    Adjusted "+(1-1) Min Channeled Stacks" to ""
    Adjusted "Immune to Elemental Ailments when channeling" to "(50-50)% chance to lose (1-3) stacks of Throne on Non-Critical Strike. Interval: 0.3s"
  • Subsurface Stream
    Trade House Display Revisions
  • Sage's Apostles
    Adjusted "Max Sentry Quantity +(1-1) for every (300-300) Intelligence" to "Max Sentry Quantity +(1-1) for every (400-400) Intelligence"
    Adjusted "Max Sentry Quantity +(1-1) for every (500-500) Intelligence" to "For every (30-30) Intelligence, adds (3-3) - (5-5) Fire Damage to Spells"
    Adjusted "Base effects of Intelligence no longer improve Mana and Energy Shield" to "Intelligence no longer provides bonus to Max Mana"
    New Affix: The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
  • Youga's Prank
    Adjusted "+(30-40)% Attack Block Chance" to "+(20-30)% Attack Block Chance"
    Adjusted "Adds (158-164) - (177-183) Physical Damage to the gear" to "Adds (243-255) - (266-288) Physical Damage to the gear"
  • Daybreak
    Adjusted "+(60-80)% Spell Damage" to "+(40-60)% Spell Damage"
    Adjusted "+(100-120)% Affliction Effect" to "+(60-80)% Affliction Effect"
    Adjusted "+(50-50)% chance to gain Terra Charge when Terra Charge is consumed" to "+(80-80)% chance to gain 1 stack of Terra Charge when Terra Charge is consumed"
    Adjusted "Reaps (3-3)s of DoT Damage from Nearby enemies (1-1)s after consuming max stacks of Terra Charge. Cooldown: (6-6)s" to "Restores (3-3)% Life and Mana whenever Terra Charge is consumed"
  • Unbreakable Chest Armor
    Adjusted "Adds (2-3)% of Armor to Barrier Absorption" to "Adds (2-2)% of Armor to Barrier Absorption"
  • Endless Fortress
    Adjusted "+(10-15)% Attack and Spell Block Chance" to "+(6-10)% Attack and Spell Block Chance"
    Adjusted "+(30-30)% additional damage for Minions when they are at Low Life" to "+(20-30)% additional damage for Minions when they are at Low Life"
  • Sacred Wall
    Adjusted "(-20 - - 20)% Elemental Resistance" to "+(12-16)% Elemental Resistance"
  • Deep Connection
    Adjusted "+(30-40) Dexterity" to "+(25-35) Dexterity"
    Adjusted +(60-70) Max Life to "+(65-75) Max Life"
    Adjusted "+(60-60)% Critical Strike Rating to "+(100-140)% Critical Strike Damage
    Adjusted "Cannot Block" to "Have Fervor"
    Adjusted "+(1-1)% chance to avoid damage for every (10-15)% Attack Block Chance you have" to "+(30-30)% damage dealt by Nearby enemies"
  • Surging Inspiration
    Adjusted "(-10 - -20)% Mobility Skill Cooldown Recovery Speed to "(-30 - -30)% Mobility Skill Cooldown Recovery Speed"
  • Imperial Iron Sentry
    Removed: "+(20-20)% Cooldown Recovery Speed for Sentry Skills"
    Adjusted "+(4-4)% additional damage for each Sentry Skill used recently" to "+(20-30)% additional Sentry Cast Frequency if no Sentry Skills are used within (2-2)s"
    Adjusted "(2-2)% Life regenerated per second for each Sentry Skill used recently" to "Regenerates (1-2)% Life and Mana per second for every 1 Max Sentry Quantity you have"
  • Challenger's Skull
    Removed: +(80-100)% gear Armor
    Removed: "+(20-30)% Demolisher Charge Restoration Speed whenever 1 Demolisher Charge is consumed recently". Added a new affix: "+(20-25) Strength"
    New: +(4-8)% Demolisher Charge Restoration Speed whenever 1 Demolisher Charge is consumed recently
    New: +(30-30)% chance to gain (1-2) additional stacks of Tenacity Blessing when gaining Tenacity Blessing. Cooldown: 0.1s
    Adjusted "Consumes all Tenacity Blessing when Demolisher Charge is consumed. +(4-4)% additional damage for this skill for every stack of Tenacity Blessing consumed" to "+(4-6)% additional damage and consumes (1-2) stacks of Tenacity Blessing for every stack of Tenacity Blessing you own when Demolisher Charge is consumed"
  • Thunder Jawbone
    Adjusted "+(40-50)% Projectile Speed" to "+(12-20)% Projectile Speed"
  • Corrupted Marrow
    Adjusted "+(80-100)% Movement Speed for (0.5-0.5)s when a Terra Skill is used or triggered" to "+(40-40)% Movement Speed for (2-2)s when a Terra Skill is used or triggered"
  • Lens of the Mage's Assistant
    Adjusted "+(50-80)% Projectile Speed" to "+(12-20)% Projectile Speed"
  • Thrill Mark
    Adjusted "+(20-20)% Fervor Effect" to "+(48-50)% Fervor Effect"
  • Heart of Demonslayer
    Adjusted "(35-50)% chance to gain (1-1) additional slashes when using Slash-Strike Skills" to "(10-15)% chance to gain (3-3) additional slashes when using Slash-Strike Skills"
  • Varagon Shroud
    Adjusted "+(5-5)% additional Steep Strike Chance, +(5-5)% Multistrike Chance, and +(10-10)% Demolisher Charge Speed for every stack of Tenacity Blessing you have" to "+(5-5)% additional Steep Strike Chance, +(5-5)% Multistrike Chance, and +(4-4)% Demolisher Charge Speed for every stack of Tenacity Blessing you have"
  • Ghost Slaughter
    Adjusted "Fervor gains an additional base effect: +1% Skill Area for every point of Fervor Rating" to "Fervor gains an additional base effect: +1% Skill Area for every 2 points of Fervor Rating"
  • Valerie's Night Stroll
    Adjusted "+(40-50)% additional Projectile Damage while Blur is active" to "+(50-60)% additional Projectile Damage while Blur is active"
  • Endless Fighting Spirit
    Adjusted "+(12-16)% Dexterity" to "+(10-14)% Intelligence"
    Adjusted "+(40-60) Max Life" to "+(40-60) Max Life"
    Adjusted "+(4-6)% damage for every stack of Agility Blessing you have" to "+(2-2)% Damage for every (25-25) Intelligence"
    Adjusted "+(10-10)% Critical Strike Rating for every stack of Agility Blessing you have" to "Adds (1-1) - (3-3) additional Cold Damage for every (30-30) Intelligence you have"
    Adjusted "Gains (1-1) stacks of Agility Blessing for every (5-5)m moved" to "+(100-100)% additional Regain Interval"
  • Ralph's Footsteps
    Adjusted "+(1-1)% Fervor Effect every (0.5-0.5)s while Fervor is active, up to (200-200) stacks. Each stack lasts for (100 - 100)s" to "+(1-1)% Fervor Effect every (0.5-0.5)s while Fervor is active, up to (160-160) stacks. Each stack lasts for (100 - 100)s"
  • Shadow of Thunderlight's Footsteps
    Adjusted "+(100-100)% Multistrike chance on the next Main Skill when using a Mobility Skill" to "+(60-70)% Multistrike chance on the next Main Skill when using a Mobility Skill"
  • Mistaken Authority
    Value Range Bug Fixes
  • Wailing Ring
    Adjusted "+(30-50)% Projectile Speed" to "+(12-20)% Projectile Speed"
    Trade House Display Revisions
  • Exemption Thunderhell
    Value Range Bug Fixes
  • Ownerless
    Adjusted "+(20-30)% Projectile Speed" to "+(16-16)% Projectile Speed"
  • Exquisite Box
    Adjusted random +64% Defensive/Empower/Restoration skill effect affixes to random +32% Defensive/Empower/Restoration skill effect affixes
    Adjusted "Triggers the skill of the fourth slot upon taking damage. Cooldown: (0.5-0.5)s" to "Triggers the skill of the fourth slot upon taking damage. Cooldown: (0.75-0.75)s"
    Adjusted "Triggers the skill of the fifth slot upon taking damage. Cooldown: (0.5-0.5)s" to "Triggers the skill of the fifth slot upon taking damage. Cooldown: (0.75-0.75)s"
  • Broken Sun Ring
    Adjusted "+(30-50)% chance to obtain Steep Strike attempts" to "+(30-40)% chance to obtain Steep Strike attempts"
    Adjusted the "Guaranteed to Steep Strike" Corrosion affix to "+100% chance to obtain Steep Strike attempts"
  • Mother Goddess' Paddock
    Adjusted "+(50-80)% Area Damage" to "+(20-40)% Area Damage"
    Adjusted "(100-100)% chance to restore (1-1) charged stacks when using a Terra Skill" to "(50-100)% chance to restore (1-3) charged stacks when using a Terra Skill"
    Adjusted "(50-50)% chance to restore (3-3) charged stacks when using a Terra Skill" to "Reaps (3-3)s of DoT Damage from Nearby enemies (1-1)s after consuming max stacks of Terra Charge. Cooldown: (6-6)s"
  • Clarity
    Adjusted "+(40-40)% Multistrike Chance" to "+(20-30)% Multistrike Chance"
  • False God's Skin
    Adjusted "+(12-15)% All Stats" to "+(6-10)% All Stats"
  • Origin Winter
    Adjusted "+(100-100)% chance to gain 1 stack of Focus Blessing when using a Summon skill" to "Owns (4-6) additional stacks of Focus Blessing"
    Adjusted "When max stacks of Focus Blessing are reached, casting Non-Minion Summon Skills will consume all stacks. Buffs provided by each stack of Focus Blessing: +(5-5)% additional Minion Attack and Cast Speed, (10-10)% Minion Skill Area. Lasts (5-5)s" to "+(10-20)% additional Cooldown Recovery Speed when you have no less than (5-7) stacks of Focus Blessing"
    New: Unable to gain Focus Blessing
  • Double-Sided Belt
    New: +(195-215) Armor and Evasion
    New: Owns (1-3) additional stacks of Tenacity Blessing / Owns (1-3) additional stacks of Agility Blessing
    Removed: Owns (1-1) additional stack of Tenacity Blessing. Owns (1-1) additional stack of Agility Blessing
  • Interlocker
    Changed the Corrosion effect "Block Lucky when Tenacity Blessing is active" to "Gain Talent: Full Defense"
  • Dragon Armor
    Changed the Corrosion effect "You can only deal Fire Damage" to "Gain Talent: Fueling"
  • Siren Face Armor
    Changed the Corrosion effect "Immune to Frostbite" to "Immune to Freeze"
  • The Coward's Counterfire
    Changed the Corrosion effect "Gain Buff: Corroded Heart" to "Gain Buff: Corroded Heart. Ignores Armor when an Elite is Nearby"
  • Embrace of Eternal Sleep
    Changed "Gain Buff: Corroded Energy Shield" to "Gain Buff: Corroded Energy Shield. Corrosion effects do not change"
  • Scarlet Omen
    Changed the Corrosion effect "Gain Buff: Corroded Blood" to "Gain Buff: Life Corrosion"
  • Azure Nightmare
    Changed the Corrosion effect "Gain Buff: Corroded Mana" to "Gain Buff: Corroded Mana. Adds 5-10% of Sealed Mana as Energy Shield"
  • Chaotic Ending
    Changed the Corrosion effect "Immune to Shock when Agility Blessing reaches max stacks" to "Immune to Shock when Agility Blessing reaches max stacks. Critical Strikes are guaranteed to inflict Shock"
    Changed the Corrosion effect "Immune to Freeze when Focus Blessing reaches max stacks" to "Immune to Freeze when Focus Blessing reaches max stacks. Inflicts Frostbites when dealing Cold Damage"
    Added Fervor-related affixes: "+(40-50)% Fervor Effect", "Gains 2 points of Fervor Rating for Non-Critical Strikes", "+1% Damage for every (2-3) Fervor Rating", "Immune to Bleed while Fervor is active"
  • Overlord Chest Armor
    Adjusted "100% of effects on Attack and Cast Speed is also applied to Terra Charge Restoration Speed" to "Terra Charge's Restoration Speed is set to 200%"
  • True Vision Chest Armor
    Adjusted "Adds 3% of Max Mana as Lightning Damage. Removes 5% of Max Mana when using the skill" to "Adds (6-10)% of Missing Mana as Lightning Damage"
    Adjusted "(20-20)% of damage is taken from Mana before Life" to "+1 Skill Cost for every 100 Mana consumed"
  • Imperial General
    Removed the affix: "+(1-2) total waves of Barrage Skills every (1-2)s, stacking up to 5 times"
    New affix: "+12 Total Waves for the Barrage Skill used for every (20-20)m of movement. Stacks up to 1 time"
    New affix: "+5 Barrage Skill Waves triggered for every (20-20)m of movement. Stacks up to 1 time"
  • Lightless Vestment of Whispers
    Removed the affix: "(10-10)% chance to consume all Focus Blessing if you have more than (1-1) stacks of Focus Blessing when receiving Focus Blessing. Adds (45-50) Base Cold Damage for every stack of Focus Blessing consumed. Lasts for (1-1)s" and "(20-40)% chance to consume all Focus Blessing if you have more than (5-5) stacks of Focus Blessing when receiving Focus Blessing. Adds (65-68) Critical Strike Rating for every stack of Focus Blessing consumed. Lasts for (2-2)s"
    New affix: "(20-40)% chance to consume all Focus Blessing if you have more than (4-4) stacks of Focus Blessing when receiving Focus Blessing"
    New affix: "Adds (40-44) - (45-50) Cold Damage for every stack of Focus Blessing consumed. Lasts for (1-1)s" and "Adds (30-50) Critical Strike Rating for every stack of Focus Blessing consumed. Lasts for (2-2)s"

Skill Adjustments

Major Adjustments: When a Hunter is Dual Wielding, the damage calculation of the active skills, Whirlwind, Leap Attack, and Rehan's Trait skill Burst will now be calculated with the average of the Hunter's two weapons' damage as the base weapon damage.

  • Fixate:
    No longer has action time. Can now be cast by pressing down on the skill.
    No longer has a cast distance. Now affects all enemies within a certain area.
  • Flame Pillar:
    Increased the duration of placed Sentries from 4s to 8s.
  • Spirit Magus Skill:
    Reduced the Sealed Mana of Spirit Magus from 35% to 25% and proportionally reduced the buff effect provided by Origin of Spirit Magus.
  • Bloodthirst:
    No longer deals Secondary Physical Damage. Now deals Physical DoT that doesn't benefit from the Hunter's own damage bonuses.
    Reduced the body size amplification from +20% to +10%.
    Provides an additional Attack Speed bonus instead of an Attack Speed bonus.
  • Blind:
    Now reduces the Movement Speed of affected units instead of reducing their damage dealt.
  • Rain of Arrows:
    Bonuses that apply to Projectile Speed will also be applied to this skill's additional damage.
    Adjusted the damage multiplier from 106% to 60% at Lv.1 and from 146% to 81% at Lv.20.
  • Groundshaker:
    Reduced the time during which the fissure spreads from 0.8s to 0.4s.
    The speed at which the fissure spreads is no longer affected by Attack Speed bonuses. Instead, it is affected by Demolisher Charge Restoration Speed bonuses.
    When consuming Demolisher Charge, this skill gains an additional Skill Area bonus.
    Changed the damage multiplier for small Terra from 99% to 99% at Lv.1 and from 158% to 158% at Lv.20, and the damage multiplier for large Terra from 596% to 595% at Lv.1 and from 951% to 950% at Lv.20.
  • Frost Impact:
    The skill gains additional damage when it consumes Demolisher Charge.
    Reduced the Ice Spike generation interval from 0.25s to 0.2s.
    Reduced the Ice Spike generation distance from 2m to 1.5m.
    Adjusted the damage multiplier from 147% to 113% at Lv.1 and from 258% to 199% at Lv.20.
  • Ice Shot:
    Increased the explosion radius from 4.7m to 5.4m.
    Increased the chance of inflicting Frostbite from a set chance of 25% to 30% at Lv.1 and 50% at Lv.20.
    Increased the duration of Frostbite inflicted.
    Adjusted the explosion damage of the ice lances from 182% to 91% at Lv.1 and from 246% to 123% at Lv.20.
  • Berserking Blade:
    No longer additionally gain 1 stack of buff when killing an enemy in Sweep Slash form.
    No longer cleaves forward in Steep Strike form. Instead the same circular slash as Sweep Slash form is used to attack enemies within a certain area.
    Skill Area bonuses will no longer be applied to Steep Strike damage. Instead, they will be applied to Steep Strike additional damage.
    Adjusted the Sweep Slash damage multiplier from 93% to 85% at Lv.1 and from 163% to 149% at Lv.20. Adjusted the Steep Strike damage multiplier from 157% to 104% at Lv.1 and from 321% to 183% at Lv.20.
  • Frost Spike:
    No longer grants a damage bonus or creates an explosion when hitting a Frostbitten enemy.
    No longer generates a Pojectile when hitting a Frozen enemy.
    A projectile is now generated when hitting an enemy. Additional projectiles will be generated according to their Frostbite Rating at this time.
    Reduced the number of projectiles released by Shadows and the chance of inflicting Frostbite.
    Adjusted the hit damage multiplier from 80% to 110% at Lv.1 and from 96% to 142% at Lv.20. Adjusted the Projectile damage multiplier from 80% to 110% at Lv.1 and from 96% to 142% at Lv.20.
  • Double Thrusts:
    Adjusted the damage multiplier from 40% to 54% at Lv.1 and from 53% to 73% at Lv.20.
  • Savage Charge:
    Increased the base area by 20%.
    Increased the base knockback distance.
    Charge damage has not changed. Adjusted the final damage from 240% to 238% at Lv.1 and from 421% to 417% at Lv.20.
  • Devastator:
    The supported skill no longer deals more damage to enemies at the center. This skill's damage and area are now additionally increased when Demolisher Charge is consumed.
  • Whirlwind reworked:
    Changed the maximum channeled stacks to 8. After reaching max channeled stacks, a circular wind blade will be released at enemies according to the Steep Strike chance.
    Adjusted the Sweep Slash damage multiplier from 39% to 37% at Lv.1 and from 68% to 66% at Lv.20. Adjusted the Steep Strike damage multiplier from 58% to 94% at Lv.1 and from 102% to 164% at Lv.20.
  • Raging Warcry reworked:
    Currently, Raging Warcry increases the Demolisher Charge Restoration Speed according to the number of enemies affected by it, and the damage and Skill Area increase the next few times the skill consumes Demolisher Charge.
    Raging Warcry's Demolisher Charge Restoration Speed is 4% at Lv.20, and its additional damage and Skill Area is 6.9% at Lv.20.
  • Frost Terra reworked:
    Frost Terra now deals Cold DoT to enemies and inflicts Frostbite Rating on enemies within a certain area periodically. The skill deals additional damage to enemies who have Frostbite Rating based on how much Frostbite Rating they have. Additionally increases the damage of this skill when Terra Charge is consumed.
  • Corrosive Shot:
    Reduced the Terra Charge Restoration Duration from 1.5 to 1s.
  • Shadow Swamp:
    Shadow Swamp now creates an explosion every time it moves, with a 10% larger area.
    Consumes 1 Terra Charge when it is cast and additionally increases the damage dealt after moving by 10%.
    The buff obtained after moving can be obtained up to 3 times.
    The Max Terra of this skill can't be increased. For every +1 Max Terra, the number of buffs that can be obtained after moving increases by 1.
  • Ring of Blades
    This skill's cooldown is now 0.2s.
  • Aim:
    This skill now takes effect on Beam Skills.
    Adjusted the per stack additional damage of Aim from 3.1% to 6.4% at Lv.1 and from 5% to 8.3% at Lv.20.

Other Skill Value Adjustments

  • Wilt Spike Damage Multiplier. Lv.1: 65%→90%. Lv.20: 80%→111%
  • Leap Attack Damage coefficient. Lv.1: 121%→140%. Lv.20: 212%→246%
  • Spiral Strike Damage coefficient. Lv.1: 63%→65%. Lv.20: 84%→88%
  • Blink Bow Damage coefficient. Lv.1: 155%→186%. Lv.20: 209%→251%
  • Rocket Jump Damage coefficient. Lv.1: 142%→165%. Lv.20: 192%→223%
  • Flurry of Slash Damage coefficient. Lv.1: 172%→200%. Lv.20: 302%→351%
  • Electrifying Shot Damage coefficient. Lv.1: 200%→148%. Lv.20: 270%→199%
  • Corrosive Throw Damage coefficient. Lv.1: 72%→95%. Lv.20: 116%→128%
  • Flame Imbue per second Fire DoT. Lv.1: 2→2. Lv.20: 112→160
  • Precise Flame Imbue per second Fire DoT. Lv.1: 2→3. Lv.20: 132→189
  • Multistrike Chance. Lv.1: 100%→60%. Lv.20: 195%→155%. Increasing Damage. Lv.1: 20%→17.5%. Lv.20: 20%→27%. Additional Damage. Lv.1: -20%→2%. Lv.20: -10.5%→2%
  • Quick Mobility Attack Speed. Lv.1: 20%→10.5%. Lv.20: 40%→20.5%
  • Fearless Warcry Steep Strike Damage. Lv.1: 5→5. Lv.20: 11.65%→10.7%
  • Soul Focus Cooldown: 0.5→0.6
  • Cataclysm per second Affliction. Lv.1: 22→8. Lv.20: 31.5→8. Additional Affliction Effect. Lv.1: 20.5%→44.5%. Lv.20: 30%→54%
  • Added Fire Damage to Base Ignite Damage. Lv.1: 20→20. Lv.20: 64→151
  • Added Fire Damage to Base Wilt Damage. Lv.1: 4→20. Lv.20: 50→76
  • Flame Imbue Base Ignite Damage. Lv.1: 7→16. Lv.20: 31→73
  • Precise Flame Imbue Base Ignite Damage. Lv.1: 12→16. Lv.20: 37→86
  • Corrosion Imbue Base Wilt Damage. Lv.1: 2→2. Lv.20: 17→26
  • Precise Corrosion Imbue Base Wilt Damage. Lv.1: 4→6. Lv.20: 21→32
  • Shadow Will Additional Damage. Lv.1: 10%→15.5%. Lv.20: 29%→25%
  • Souleating Field per stack Spell Damage. Lv.1: 1%→1.4%. Lv.20: 2%→2.35%
  • Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35%
  • Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35%
  • Quick Return Demolisher Charge Restoration Speed. Lv.1: 57%→112%. Lv.20: 114%→150%
  • Wind Projectiles Projectile Speed: 30%→35%
  • Precise: Cast on Critical Strike Skill Link Additional Damage. Lv.1: 205%→505%. Lv.20: 300%→600%
  • Precise: Cast while Channeling Skill Link Additional Damage. Lv.1: 21%→56%. Lv.20: 40%→75%
  • Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana
  • Precise Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana
  • Changed the Attack Speed of Bloodthirst to additional Attack Speed. Lv.1: 7%→5.5%. Lv.20: 45%→15%. Movement Speed. Lv.1: 10%→8%. Lv.20: 19.5%→8%
  • Summon Frost Spirit Sealed Mana: 35%→25%. Per second Max Mana Restoration. Lv.1: 2%→0.4%. Lv.20: 5.8%→4.2%
  • Summon Flame Spirit Sealed Mana: 35%→25%. Critical Strike Rating. Lv.1: 95→45. Lv.20: 190→140
  • Summon Thunder Spirit Sealed Mana: 35%→25%. Attack and Cast Speed. Lv.1: 35%→16%. Lv.20: 54%→35%
  • Changed the additional damage reduction of Blind to Movement Speed reduction. Lv.1: -7%→-1%. Lv.20: -16.5%→-20%

Bug Fixes

  • Fixed the bug that the superimposed projection angle of the Trait "Overheating" in the Lethal Flash Hero traits could not be completely reset when using a mobility skill.
  • Fixed the bug that caused "Gains 1 stack of Agility Blessing for every X times Spell Skill is used" to not take effect.
  • Fixed the bug that caused "+X% additional damage for Minions when they are at Low Life" to also take effect when Minions are not at Low Life.
  • Fixed the bug that caused the affix "+X% additional Attack Speed, Cast Speed, and Movement Speed when channeling" to not take effect.
  • Fixed the bug that caused the affix "+X% Critical Strike Damage for every recent Critical Strike, up to Y stacks" to have abnormal Critical Strike Damage.
  • Fixed the bug that caused the Max Quantity of all Synthetic Troops to be deducted when the values in the affixes "Max Machine Guard Quantity +X" and "Max Spider Tank Quantity +X" are negative.
  • Fixed the bug that caused the effect "X% of Damage taken transferred to Minions" to not take effect correctly in certain situations.
  • Fixed the bug that caused the effect "You can only inflict X stacks of Wilt" to not take effect correctly.
  • Fixed the bug that cause the effect "+X% additional Ailment Damage for every X% of Critical Strike Damage" to not take effect correctly.
  • Fixed the bug that allowed rings to have multiple Sleepless affixes.
  • Fixed the bug that allowed rings to be enchanted with the same base damage affix.
  • Fixed the bug that caused the Blur Rating effect to be displayed incorrectly in the link.
  • Fixed the bug that caused the description of the Mind Focus status to be incorrect.
  • Fixed the bug that caused the Fire Terra Damage to be abnormal in God of Might. The Terra now deals damage based on the sum of Hunters' Life and Energy Shield.
  • Fixed the bug that caused the Fire Terra Damage in God of Might to benefit from Hunters' stat bonuses.
  • Fixed the bug that caused the effects of the support skill, Emergency Avoidance, to not change after it is upgraded.
  • Fixed the bug that caused the Curse Skill to not benefit from the duration of Curse Skill and Curse Skill's area bonuses after linking to the support skill, Terrain of Malice.
  • Fixed the bug that caused the cooldown of Divine Punishment to not be reduced after using Oracle's Trait Skill, Divine Punishment to consume multiple stacks of Agility Blessing that were obtained at once.
  • Fixed the bug that caused Energy Shield Charge activated by the active skill Forced Start to be interrupted by damage when the effects of the active skill Bloodthirst are applied to Forced Start and the "Energy Shield Charge cannot be interrupted" effect is active.
  • Fixed the bug that caused the effects of the active skill Blink to benefit from Skill Area bonuses.
  • Fixed the bug that caused Sentries to not use skills if they were placed after the Sentry Skill gained charges.
  • Fixed the bug that caused the tracking area of Shadows of the support skill Shadow Will to be inconsistent with the description.
  • Fixed the bug that caused the active skill Frigid Transmission to not share the same cooldown as Fast Reload and other mobility skills that have a cooldown.
  • Fixed the bug that caused the effects of the active skill Souleating Field to increase along with Hunter's body size.
  • Fixed the bug that caused the Chance to Ignore Armor effect of the support skill Tendonslicer to apply to all skills.
  • Fixed the bug that caused the Elemental skill tag of Spirit Magus Skill to be missing.
  • Fixed the bug that caused the actual skill-casting speed to be 15 when the skill-casting speed should be between 15-30 times per second.
  • Fixed the bug that caused the Safeguard Field to be released at the wrong place. The Safeguard Field will now be released at your feet.

3.Adjustments of Drops and Game Mode Difficulty

Major Adjustments:

In this season, we have modified how the attribute of "drop quantity bonus %" works to make it applicable for all kinds of scenarios.
Along with the adjustment, all drop databases' minimum drop quantity and maximum drop quantity and the release value of all "drop quantity bonus %" were also adjusted.

Details:
All drop databases have two attributes, namely the "minimum drop quantity" and the "maximum drop quantity". Previously, "drop quantity bonus %" only applied to the "maximum drop quantity" and not to the "minimum drop quantity".
For example, in the previous version, if a Rare monster's minimum drop quantity is 1, its maximum drop quantity is 4, and its drop rate is 10%, then when the drop quantity bonus is 0%, its expected drop quantity each time will be 1+(4-1)x10%=1.3. And when the drop quantity bonus is 100%, its expected drop quantity each time will be 1+(4x(1+100%)-1)x10%=1.7.
In the current version, where the "drop quantity bonus %" works differently, when the drop quantity bonus is 100%, the Rare monster's expected drop quantity each time will be 1x(1+100%)+(4x(1+100%)-1x(1+100%))x10%=2.6 instead. In other words, the actual effect of "drop quantity bonus %" will be exactly as it is described.
(No worries if you get non-integer numbers. For example, when the final minimum drop quantity is 0 and the maximum drop quantity is 4.5, you will get 4 items first, and then the monster will have a 50% chance to drop 1 additional item. Therefore, there's no need to worry about whether the accumulation of drop quantity % has a range or bar.)
However, the "drop quantity bonus %" still does not apply to exclusive drops (including exclusive Legendary gear, exclusive Fluorescent Memories such as [Aureole Rock], [Infinity], [Double Rainbow], [Familiar Core], and so on) and all Path of the Brave drops.
Value modifications involved: Changes of drop quantity bonus/Rarity provided by each Netherrealm affix;

Before:

Timemark Non-dangerous Affix Drop Quantity Bonus Non-dangerous Affix Drop Rarity Bonus Dangerous Affix (Red Affix) Drop Quantity Bonus Dangerous Affix (Red Affix) Drop Rarity Bonus
1-3 10% 5% 12% 6%
4-6 12% 6% 14% 7%
7-8 15% 8% 18% 9%

After:

Timemark Non-dangerous Affix Drop Quantity Bonus Non-dangerous Affix Drop Rarity Bonus Dangerous Affix (Red Affix) Drop Quantity Bonus Dangerous Affix (Red Affix) Drop Rarity Bonus
1-3 4% 4% 5% 5%
4-6 6% 6% 7% 7%
7-8 8% 8% 10% 10%

In addition, among Pact Nodes, all Minor Nodes' drop quantity bonus has been adjusted from +4% to +3%. All Medium Nodes' drop quantity bonus has been adjusted from +8% to +6%.
The additional drop quantity bonus of Timemark 8 has been adjusted from 100% to 50%.

Other Drop Adjustments:

  • Legendary Necklace [Exquisite Box] will be dropped everywhere now instead of only being dropped by the Tidemasters of the highest difficulty.
  • Overall Ember drop percentage has been reduced to slow down the overflowing speed of Embers.
  • Previous hero gear removed: [Raging Heart], [Whisper of Silver Gun], [Void Mirror], [War Horn], [Murder with a Blank Cartridge], [Decree of Clear Sky], [Gemma's Desire], [Frost Embrace], and [Twisted Branches]. The corresponding designs have been replaced by Hero Relics and Hero Memories.
  • The first kill of Timemark 7 Traveler-Realm Lord will definitely drop Legendary Belt Infinity.
  • The first kill of Traveler-Confusion will definitely drop Legendary Belt Infinity.
  • Travelers instead of Plane Watchers will definitely drop Truth Embers.
  • Legendary Belt [Infinity] drop rate has gone up.
  • Timemark 7 Traveler-Realm Lord will have a chance to drop a Dazzling Compass. Traveler-Confusion will definitely drop one Dazzling Compass.

Overall Difficulty Adjustments

We have introduced a new development system to this season: Hero Relics and Memories. This has increased your combat capability, so we have adjusted the overall difficulty of the game and added the new seasonal boss. Detailed difficulty adjustments are as follows:

  • After the season game mode appears in chapter 4, the overall HP of monsters has increased by approximately 15% and their overall damage by approximately 10%.
  • Timemark 6 Traveler's HP has been increased by about 26%, Timemark 7 Traveler's HP by about 40%, and Timemark 8 Traveler's HP by about 187%.
  • HP of Tidemasters summoned with the three Edicts has been increased by about 42%, and Tidemasters summoned with the four Edicts by about 64%.

Game Mode Adjustments and Bug Fixes

[Treasure Chest] Increased the speed of opening Treasure Chests.
[God of Might] Reward of Floor 10 is currently the highest reward. Rewards will be settled once you clear Floor 10.
S1 season game mode [Dark Surge] has been added to the core gameplay and could appear in the [Netherrealm Invasion] phase. You can increase the chance of [Dark Surge] appearing through [Compasses] and [Chaos Invasion] in Netherrealm.
[Trial of the Six Gods] generation rules adjusted. The same [Trial of the Six Gods] won't appear multiple times in the same stage. Multiple [Trial of the Six Gods] won't be active at the same time. You will have to wait for one [Trial of the Six Gods] to end to start the next [Trial of the Six Gods].
Fixed the refresh location error and refresh failure of [Six Gods].
Adjusted the gameplay flow of [Path of the Brave], changes including:

  • Switching of maps happens every 10 floors instead of 5 floors to reduce the load frequency.
  • Map replaced with the venues of Netherrealm supreme bosses.
  • Adjusted the overall range of difficulty. The game mode is now accessible at Lv.85.
  • Adjusted gameplay of each floor, including elite battles, normal monster battles, and boss battles.
  • Adjusted method of settlement, making it more accurate.
  • Added Netherrealm area bosses as the end-of-the-stage bosses every ten stages. They could also appear on Floor 41-45.
  • Modified the names of the expected drop items in the Path of the Brave.

Netherrealm Base Adjustments

One of the two maps in Netherrealm - [Grove of Calamity] has been renamed to [Gallery of Moon].
[Travelers] now play birth and death animations correctly.
[Flashing Shadow] can now summon clones correctly in Timemark 8.
[Netherrealm Boss Ghost Advent]

  • Added the Ghost Advent of the ice area [Freezing Vortex].
  • Adjusted the strength of the Ghost Advent skill of the bosses in other areas.

Removed [Romer]'s Invincibility time during phase change in Netherrealm maps.
Recalculated and adjusted all [Monster Quantity], [Magic monster] quantity, and [Rare monster] quantity in Netherrealm.
Overall Adjustments of [Netherrealm Monsters]:

  • Removed all Netherrealm monsters' Invincibility time upon entering the battlefield.
  • Removed most normal monsters' Invincibility when casting.
  • Accelerated the process of monsters' Blinks.
  • Monsters now drop items immediately upon death instead of after their death animation.
  • Hunters can now kill monsters faster.
  • Shortened the pre-skill time for most normal monsters to compensate the monsters.
  • Hunters are not able to reduce the supreme bosses' speed to below the base speed now.
  • Certain [Netherrealm Bosses] and [supreme bosses] have their exclusive BGM and voice lines.
  • Netherrealm maps of various terrains now have their exclusive BGM.

[Travelers'] Starfall Vertical Frenzy skill now increases at half of the speed during the first 5 minutes and increases at double the speed after the 5 minutes.
[Sand Giant's] Quicksand Maul skill now has an additional 0.2-second hit interval.

Pactspirit Drop Bug Fix

Fixed the Pactspirit Drop [Captain Ghost] Major Node: Defeating a boss could drop Embers doesn't apply to the boss at the end of the stage.

Renaming of Cards

Renamed most cards in Chaos Invasion to give each card a unique name.

New Dark Surge Gameplay Cards

Trait Card

Transformation - Dark Surge
Rarity: Rare
Tag: Dark Surge
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Randomly draws 2 Dark Surge Chaos Cards
Stage Chaos Invasion Attempts Cost: -1

Chaos Card

Fallen - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
+20% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Addicted - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
Dark Surge corrodes 8 additional groups of Normal monsters
Dark Surge corrodes 4 additional groups of Magic monsters
Dark Surge corrodes 3 additional groups of Rare monsters
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Rampant - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
+100% chance for a Boss to appear in Dark Surge Corrosion
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Brutal - Dark Surge
Rarity: Legendary
Tag: Dark Surge
Effect:
+100% chance for an additional Boss to appear when a boss appears in Dark Surge Corrosion
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Reckless - Dark Surge
Rarity: Legendary
Tag: Dark Surge
Effect:
In Dark Surge Corrosion, when the Corrosion reaches 5 stacks, an additional dangerous but rewarding Dark Surge Elite will be generated
+12% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Gear - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
Greatly increases the chance for Dark Surge Corrosion to reward gear
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Commodities - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
Greatly increases the chance for Dark Surge Corrosion to reward Commodities
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Fluorescent - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
Greatly increases the chance for Dark Surge Corrosion to reward Memory Fragments
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Compass - Dark Surge
Rarity: Rare
Tag: Dark Surge
Effect:
Greatly increases the chance for Dark Surge Corrosion to reward Enhancement Compasses
+15% chance for the stage to be corroded by the Dark Surge Corrosion
Dark Surge Undercurrent
Inheritance [3]

Reworked Trial of the Six Gods Cards

God of War

Trait Card

Fearless
Rarity: Rare
Tag: God of War
Effect (only the Lv.5 effects are shown as an example):
Amount of items dropped +6% when the player reaches a new stage in the Trial: God of War
+10% chance for Trial: God of War to appear in this stage
Inheritance [5]

Brave
Rarity: Legendary
Tag: God of War
Effect (only the Lv.5 effects are shown as an example):
70% chance to be attacked by God of War Followers when reaching a new stage in the Trial: God of War
+10% chance for Trial: God of War to appear in this stage
Inheritance [3]

Resolve
Rarity: Rare
Tag: God of War
Effect (only the Lv.5 effects are shown as an example):
+70% chance for Trial: God of War to appear in this stage
-51% Drop Quantity
Inheritance [3]

Chaos Card

Brutal
Rarity: Rare
Tag: God of War
Effect:
-30% God of War Trial Duration
The number of items dropped in Trial: God of War +45%

Extremely Brutal
Rarity: Legendary
Tag: God of War
Effect:
-30% God of War Trial Duration
The number of items dropped in Trial: God of War +65%
Inheritance [1]

God of Might

Trait Card

Persistent
Rarity: Rare
Tag: God of Might
Effect (only the Lv.5 effects are shown as an example):
Increases the chance for more valuable reward types to show up in Trial: God of Might by 76%
+10% chance for Trial: God of Might to appear in this stage
Inheritance [5]

Relentless
Rarity: Legendary
Tag: God of Might
Effect (only the Lv.5 effects are shown as an example):
In Trial: God of Might, generates an additional pair of Dwarven Automaton every time you reach a floor with a floor number that is the multiple of 2
+10% chance for Trial: God of Might to appear in this stage
Inheritance [3]

Loyal
Rarity: Rare
Tag: God of Might
Effect (only the Lv.5 effects are shown as an example):
+70% chance for Trial: God of Might to appear in this stage
-51% Drop Quantity
Inheritance [3]

Chaos Card

Mania
Rarity: Rare
Tag: God of Might
Effect:
The number of items dropped in Trial: God of Might -39%
Statue of Might can be activated 2 times

Extremely Fanatical
Rarity: Legendary
Tag: God of Might
Effect:
The number of items dropped in Trial: God of Might -55%
Statue of Might can be activated 3 times

Goddess of Hunting

Trait Card

Perception
Rarity: Rare
Tag: Goddess of Hunting
Effect (only the Lv.5 effects are shown as an example):
After Trial: Goddess of Hunting begins, there is a 45% chance to replicate Legendary Bosses
+10% chance for Trial: Goddess of Hunting to appear in this stage
Inheritance [3]

Clever
Rarity: Legendary
Tag: Goddess of Hunting
Effect (only the Lv.5 effects are shown as an example):
After Trial: Goddess of Hunting begins, there is a 55% chance of gaining buffs of an unselected Legendary Boss
+10% chance for Trial: Goddess of Hunting to appear in this stage
Inheritance [5]

Cautious
Rarity: Rare
Tag: Goddess of Hunting
Effect (only the Lv.5 effects are shown as an example):
+70% chance for Trial: Goddess of Hunting to appear in this stage
-51% Drop Quantity
Inheritance [3]

Chaos Card

Sly
Rarity: Rare
Tag: Goddess of Hunting
Effect:
In Trial: Goddess of Hunting, the player's buff is replaced with a random Harvest Boon

Extremely Sly
Rarity: Legendary
Tag: Goddess of Hunting
Effect:
In Trial: Goddess of Hunting, the player's buff is replaced with a random Harvest Boon
After Trial: Goddess of Hunting begins, gain all the unselected player buffs

God of Machines

Trait Card

Sincere
Rarity: Rare
Tag: God of Machines
Effect (only the Lv.5 effects are shown as an example):
In Trial: God of Machines, Reward Progress rewarded for attacking monsters +18%
+10% chance for Trial: God of Machines to appear in this stage
Inheritance [5]

Tolerant
Rarity: Legendary
Tag: God of Machines
Effect (only the Lv.5 effects are shown as an example):
In Trial: God of Machines, a swarm of drones will show up and attack the statue every 1s, up to 10 swarms
+10% chance for Trial: God of Machines to appear in this stage
Inheritance [3]

Gentle
Rarity: Rare
Tag: God of Machines
Effect (only the Lv.5 effects are shown as an example):
+70% chance for Trial: God of Machines to appear in this stage
-51% Drop Quantity
Inheritance [3]

Chaos Card

Obstinate
Rarity: Rare
Tag: God of Machines
Effect:
Encounter 1 wealthy Mechanical Boxer who has a limited lifespan in every round in Trial: God of Machines

Extremely Obstinate
Rarity: Legendary
Tag: God of Machines
Effect:
Encounter 1 wealthy Mechanical Boxer who has a limited lifespan in every round in Trial: God of Machines
Inheritance [1]

Other New Cards

Trait Card

Stability
Rarity: Rare
Tag: Gear
Effect (only the Lv.5 effects are shown as an example):
+46% Precious Legendary gear drop chance
Inheritance [5]

Solemnity
Rarity: Legendary
Tag: Gear
Effect (only the Lv.5 effects are shown as an example):
Legendary gear dropped by bosses has a 1.2% chance to become Precious
Inheritance [5]

Regretful
Rarity: Rare
Tag: Netherrealm
Effect (only the Lv.5 effects are shown as an example):
Stage Attention Points Reward: +1
Memory [5]

Honest
Rarity: Rare
Tag: Netherrealm
Effect (only the Lv.5 effects are shown as an example):
Stage Chaos Invasion Attempts Cost: -1
Memory [2]

Agile
Rarity: Legendary
Tag: Card
Effect (only the Lv.5 effects are shown as an example):
Removes Magic Cards from the plane
Randomly draws 4 Magic Chaos Cards
Stage Chaos Invasion Attempts Cost: -1

Alert
Rarity: Legendary
Tag: Card
Effect (only the Lv.5 effects are shown as an example):
Removes all Rare Cards
Randomly draws 2 Rare Chaos Cards
Stage Chaos Invasion Attempts Cost: -1

Chaos Card

Fury
Rarity: Magic
Tag: Monster
Effect:
3 additional groups of monsters
Inheritance [5]

Trinket - Ultimate Greed
Rarity: Rare
Tag: Gear
Effect:
Bosses drop 1 additional Legendary Trinket
Inheritance [3]

Weapon - Ultimate Greed
Rarity: Rare
Tag: Gear
Effect:
Bosses drop 1 additional Legendary Weapon
Inheritance [3]

Armor - Ultimate Greed
Rarity: Rare
Tag: Gear
Effect:
Bosses drop 1 additional piece of Legendary Armor
Inheritance [3]

Sleepless - Jealous
Rarity: Legendary
Tag: Commodities
Effect:
Bosses drop 1 additional Restless Ember

Ominous - Jealous
Rarity: Legendary
Tag: Commodities
Effect:
Bosses drop 1 additional Ominous Ember

Anxious
Rarity: Magic
Tag: Commodities
Effect:
There's a 20% chance that Rare gear will drop with 1 Energy Core
Inheritance [2]

Harsh
Rarity: Legendary
Tag: Base Drop
Effect:
+100% Hunter XP Acquisition
Inheritance [3]

Irritable
Rarity: Legendary
Tag: Card
Effect:
Randomly draws 1 Legendary Chaos Cards
Stage Chaos Invasion Attempts Cost: -1

Adjusted the Effects of Some Cards

Trait Card

Sharp
Rarity: Magic
Tag: Commodities
Awakening Effect Adjustments:
Rare gear dropped has a 31% chance to become Flame Fuel

6-affixed Rare gear dropped has a 68% chance to become additional Flame Fuel

Longing
Rarity: Rare
Tag: Commodities
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Picks 3 Commodity Chaos Cards and places them on random empty stages

Picks 2 Commodity Chaos Cards and places them on random empty stages
Stage Chaos Invasion Attempts Cost: -1

Sentimental (originally called Yearning)
Rarity: Rare
Tag: Memory Fragments
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
When a piece of gear drops, there's a 13.4% chance to drop 1 Memory Fragment that can be used to exchange for random gear
Memory [3]

2.6% chance for pieces of Normal gear dropped to become Limited Netherrealm Card Memory Fragments
Inheritance [3]

Envious (originally called Yearning)
Rarity: Rare
Tag: Memory Fragments
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
"When Commodities drop, there's a 37% chance to drop 1 additional Memory Fragment that can be used to exchange for Commodities"
Memory [3]

There's a 10% chance that 1 additional Memory Fragment: Forbidden Prophecy will drop with Memory Fragments
Inheritance [3]

Pity
Rarity: Rare
Tag: Netherrealm
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Stage Attention Points Reward: +1
Inheritance [4]

Stage Attention Points Reward: +1
Inheritance [2]

Honest
Rarity: Legendary
Tag: Netherrealm
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Stage Chaos Invasion Attempts Cost: -1
-25% Drop Quantity
Inheritance [2]

Stage Chaos Invasion Attempts Cost: -1
Stage Attention Points Reward: -1
Inheritance [2]

Just
Rarity: Legendary
Tag: Card
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Randomly removes 1 card from the plane
Randomly awakens 3 Trait Cards from the plane

Randomly removes 1 Trait Card from the plane
Randomly awakens 2 Trait Cards from the plane

Reserved
Rarity: Legendary
Tag: Card
Adjusted the effects at all levels (only the Lv.5 effects are shown as an example):
Randomly removes 1 Trait Card from the plane
Randomly draws 3 Trait Cards from the deck

Chaos Card

Rage
Rarity: Rare
Tag: Monster
Effect:
8 additional groups of Normal monsters
8 additional groups of Magic monsters
8 additional groups of Rare monsters

9 additional groups of monsters

Suspicion
Rarity: Magic
Tag: Gear
Effect:
Gear drops have a 10% chance to be Corroded

Legendary gear dropped has a 50% chance to be Corroded
Inheritance [3]

Reincarnation - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Reincarnation Embers

There's an 87% chance that 1 Reincarnation Ember will drop with Embers
Inheritance [1]

Defense - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Rivalry Embers

There's an 87% chance that 1 Rivalry Ember will drop with Embers
Inheritance [1]

Practice - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Cultivation Embers

There's an 87% chance that 1 Cultivation Ember will drop with Embers
Inheritance [1]

Essence - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Essence Embers

There's an 87% chance that 1 Essence Ember will drop with Embers
Inheritance [1]

Deepened - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Amplified Embers

There's an 87% chance that 1 Amplified Ember will drop with Embers
Inheritance [1]

Soulburst - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Soulburst Embers

There's an 87% chance that 1 Soulburst Ember will drop with Embers
Inheritance [1]

Mystic - Hypocrisy (originally called Indolent)
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Mystery Embers

There's an 87% chance that 1 Mystery Ember will drop with Embers
Inheritance [1]

Judgment - Hypocrisy (originally called Hypocrite)
Rarity: Rare
Tag: Commodities
Effect:
Embers dropped have a 46% chance to become Ruling Embers

Embers dropped have a 13% chance to become Ruling Embers
Inheritance [1]

Technique - Hypocrisy (originally called Hypocrite)
Rarity: Rare
Tag: Commodities
Effect:
Embers dropped have a 46% chance to become Technique Embers

Embers dropped have a 13% chance to become Technique Embers
Inheritance [1]

Perplexed
Rarity: Legendary
Tag: Commodities
Effect:
Flame Fuel dropped has a 4% chance to become Fossils

There's a 6.4% chance that 1 Fossil will drop with Legendary gear

Bewildered (originally called Disconsolate)
Rarity: Rare → Magic
Tag: Memory Fragments
Effect:
Monsters have a 2% chance to drop 1 additional Memory Fragment: Useless Prophecy

There's a 3.5% chance that Memory Fragment: Useless Prophecy will drop with normal gear drops

Frivolous
Rarity: Rare
Tag: Base Drop
Effect:
+104% Drop Quantity

+51% Drop Quantity
Inheritance [5]

Rash
Rarity: Rare
Tag: Base Drop
Effect:
+208% Drop Rarity

+102% Drop Rarity
Inheritance [5]

Timid
Rarity: Magic ↓ Rare
Tag: Netherrealm
Effect:
Stage Chaos Invasion Attempts Cost: -1

Removed Cards

Trait Card

Valiant
Rarity: Magic
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
24 additional groups of Normal monsters
Inheritance [5]

Valiant
Rarity: Magic
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
5 additional groups of Magic monsters
Inheritance [5]

Valiant
Rarity: Magic
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
7 additional Rare monsters
Inheritance [5]

Doughty
Rarity: Rare
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
6 additional groups of Normal monsters
6 additional groups of Magic monsters
Inheritance [5]

Doughty
Rarity: Rare
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
7 additional groups of Normal monsters
7 additional Rare monsters
Inheritance [5]

Doughty
Rarity: Rare
Tag: Monster
Effect (only the Lv.5 effects are shown as an example):
5 additional groups of Magic monsters
5 additional Rare monsters
Inheritance [5]

Yearning
Rarity: Rare
Tag: Memory Fragments
Effect (only the Lv.5 effects are shown as an example):
Magic monsters have a 12.6% chance to drop 1 additional Memory Fragment
Memory [5]

Cautious
Rarity: Legendary
Tag: Card
Effect (only the Lv.5 effects are shown as an example):
Randomly draws 3 Rare Chaos Cards

Chaos Card

Volatile Temper
Rarity: Magic
Tag: Monster
Effect:
12 additional groups of Normal monsters
Inheritance [5]

Volatile Temper
Rarity: Magic
Tag: Monster
Effect:
2 additional groups of Magic monsters
Inheritance [5]

Volatile Temper
Rarity: Magic
Tag: Monster
Effect:
2 additional rare monsters
Inheritance [5]

Indolent
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Vigor Embers

Indolent
Rarity: Magic
Tag: Commodities
Effect:
All Embers dropped become Tenacity Embers

Boastful
Rarity: Legendary
Tag: Commodities
Effect:
Embers dropped have a 5% chance to become Restless Embers
-999% Drop Quantity

Boastful
Rarity: Legendary
Tag: Commodities
Effect:
Embers dropped have a 5% chance to become Ominous Embers
-999% Drop Quantity

Rebellious
Rarity: Rare
Tag: Memory Fragments
Effect:
"When a piece of Legendary gear drops, there's a 37% chance to drop 1 Memory Fragment that can be used to exchange for specified Legendary gear"
Memory [3]

Arrogant
Rarity: Rare
Tag: Base Drop
Effect:
+22% Drop Quantity
+22% Drop Rarity
Inheritance [5]

Compass

New Compass

  • Dazzling War Compass: Defeating monsters in Trial: God of War has a 0.7% chance to drop precious rewards
  • Dazzling Might Compass: The number of items dropped in Trial: God of Might +50%. Monsters in Trial: God of Might gains Giantism
  • Dazzling Hunting Compass: Greatly increases the chance for Legendary buffs to appear in Trial: Goddess of Hunting
  • Dazzling Mechanical Compass: In Trial: God of Machines, the number of attacking monsters +72%

Removed the Mystery Treasure related Compasses

  • Precious Compasses no longer drop. The Precious Compasses Hunters carried over to this season from the previous season have been renamed as "Shiny Precious Compasses" and can be still used in the permanent server.
  • Focus Compasses no longer drop. The Focus Compasses Hunters carried over to this season from the previous season have been renamed as ""Dazzling Precious Compasses"" and can be still used in the permanent server. However, it will lose its original effects and will take on similar effects to Shiny Precious Compasses.

Value Balancing

  • The addition of many new cards and compasses, and changes to old cards, have created many new strategic possibilities. To balance the benefits of different combinations, the values of most cards and compasses have been recalculated, but these changes will not be listed out here.
  • Increased the Offset Degrees of the compass from +7/14/24/30 to +13/23/38/48. In short, Netherrealm stages become more difficult after adding compasses.
  • Increased the initial values of Trait Cards so that Hunters gain more buffs when getting cards.

Gameplay Reward Type Adjustments

  • Standardized the types of rewards given out in Six Gods and Dark Surge gameplay to the 5 following types of rewards.
    Gear
    Legendary Gear
    Fuel and Embers
    Memory Fragments
    Compass
  • In addition, each type of reward has a different chance of appearing according to its rarity, and this chance is exactly the same in different gameplays.
  • In the God of Machines the rewards of Legendary Gear are not included for now.

Bug Fixes

  • In S1, drops from drop conversion effects were not affected by their upgrade effects (for example, Flame Fuel generated from the ""Converts 6-affixed Rare gear to Flame Fuel"" affix were not affected by ""Flame Fuel Upgrade"").
  • This issue will be fixed in the new version. The higher values that were previously provided to compensate for the loss of rewards resulting from this issue will also be reduced to the correct level in the new version.
  • Fixed an issue that prevented some Chaos Cards from being unlocked.

New Content

[Hero Traits] Added a new Hero Item System. View Sheet 2 for details.
[Netherrealm] Added a new quest system to the Netherrealm: Netherrealm Journey, which can help Hunters understand the various systems of the game and challenge the Netherrealm more purposefully.
[Controllers] Support for XBOX controllers, PS5 controllers, PS4 controllers, Steam Deck.
[Controllers] Support for adjustment of the sensitivity of the right joystick, swapping of confirm/cancel buttons, and changing of the positions of some buttons.
[Events] Added an event to bring back past card pools. The Divine Punishment Apocalypse, Savage Shadows, Abyssal Sin, Ember Matrix, and Falling Stardust card pools will return.
[Events] Added 2 new objectives to the Season Challenge event: Reach Lv.100 and defeat the Lord of the Void Sea. The reward will be a corresponding exclusive avatar.
[Character Creation] Added a season opening introduction.
[Character Creation] Added usable character creation slots.
[Shop] Added categories of exchangeable outfit coins.
[Shop] Added outfit coin shops in the Shop.
[Shop] Added packs that can be claimed for free every day.
[Shop] Added many event packs.
[Boons] Added card pools that free draws can be made from every day.

Rule Changes

[Trade House] Added a trade tax. Hunters will pay trade tax based on their historical income when acquiring currency items from selling items. Please check the rules in the game for more details.
[Trade House] Added a trade restriction feature for new accounts that makes the Trade House unavailable to new accounts for 12 hours.
[Netherrealm] Removed additional Beacon drops from Netherrealm bosses and distributed them equally to all monsters in Netherrealm stages.
[Netherrealm] Changed how the Traveler, the supreme boss of the Netherrealm, is challenged. The Timemark 7 and 8 Plane Watcher will now drop 2 types of tickets. Hunters will need to use these tickets to challenge the Traveler.
[Boons] Adjusted when Pactspirit Boons become available from Chapter 2 - Town to Chapter 1 - The Heart of Kazsan.
[Trader] Added the Beacon Shop to the Trader, which can be used to exchange low-level Beacons for higher-level ones.
[Trader] Added the Compass Shop to the Trader, which can be used to exchange low-level Compasses for higher-level ones.
[Path of Progression] Adjusted the rewards that are obtained at various nodes of Path of Progression. The rewards can now be claimed each season. Adjusted reward values as follows:

  • Adjusted total progress reward 15 from 200 Jagged Primocryst to 100 Jagged Primocryst.
  • Adjusted total progress reward 30 from 200 Jagged Primocryst to 100 Jagged Primocryst.
  • Adjusted total progress reward 45 from 4 Insight Crystals to 2 Insight Crystals.
  • Adjusted total progress reward 65 from 200 Jagged Primocryst to 100 Jagged Primocryst.

Usability Optimizations

[Minimap] Added a minimap that can be permanently displayed on the main screen for both the PC and mobile versions. On the PC version, this minimap is permanently displayed on the main screen by default. On the mobile version, the original setting is applied by default, and the display mode of the minimap can be changed in the screen settings. The settings can also be used to adjust the transparency of the minimap or to zoom in and out.
[Inventory] Added a Recycle feature to the Gear page and swapped the positions of the Identify and Sort buttons.
[Drops] Added 2 new drop sound effects to make it easier to tell when Memory Fragments, Beacons, Compasses, etc., have dropped based on the sound.
[Drops] Fixed an issue that caused some special gear to not have a special drop frame.
[Items] Added unique icons for all Enhancement Compasses.
[Crafting] Added a secondary confirmation window that appears when selecting crafted items to prevent Hunters from missing out on T1 affixes.
[Crafting] Hunters will not be able to keep using Empower when Empower is at max Energy.
[Trade House] Added a feature to set items with Highlight Prices in the Item screen.
[Trade House] Added a reminder that pops up when deleting transaction records.
[Trade House] Added Normal and Advanced search options for Hero Relics and Hero Memories.
[Trade House] To prevent everyone from choosing the wrong currency when listing items, changed the default currency when listing items from Flame Sand to Flame Elementium.
[Tips] Added a [Drop Source] option to the [More] menu in the item tips. This can be used to check where the item drops.
[Outfits] Optimized outfit tips and added a button that can be tapped to take Hunters to view the corresponding outfit.
[Settings] It is now possible to adjust the brightness of skill effects and enable/disable outfit effects in the Graphics settings.
[Settings] It is now possible to enable/disable Vertical Synchronization or adjust foreground and background frame limits in the Graphics settings of the PC version.
[Settings] It is now possible to adjust the zoom in/out settings of all screens in the Screen settings of the PC version.
[Settings] It is now possible to enable/disable the delayed appearance of main screen skill tops in the Screen settings of the PC version.
[Settings] It is now possible to adjust the overall volume and background volume playback method in the Sound settings of the PC version.
[PC] Optimized the main screen, making the visible area larger, which makes it less likely to make mistakes in battle.
[PC] Enlarged the text font of floating words on the PC version.
[Training Dummy] Increased the max per second injury record to 999,999,999.
[Panels] Added Summon, DoT Damage, and Ailment Damage display entries to panels.
[Panels] The stats parameters of Hero Traits will now be included in panel calculations.
[Panels] Due to dynamic calculations and performance consumption, it will take some time before the DPS comparison can be displayed on the screen.

Other Optimizations

[Character Creation] Optimized the character creation scene.
[Main Screen] Optimized the unlock display method of the system menu.
[Minimap] Fixed an issue that caused the icon of dropped Memory Fragments to appear too small on the minimap.
[PC] [Tutorial] Optimized the tutorial tip effect when using Restoration skills.
[PC] [Tutorial] Fixed an issue that caused there to be no response after pressing the ESC button while channeling in some situations.
[Help] Optimized the description of the Fluorescent Memory - Exchange entry.
[Help] Optimized an error in the description of the Netherrealm - Map Affix entry. Base affixes do not affect the quantity of monsters.
[World Map] Optimized the unlock condition of the World Map so that it is now unlocked at Lv.3.
[Season Pass] Optimized the icon of Reward Chests.
[Navigation Bar] The feature entrances of the navigation bar will now be progressively unlocked according to Hunters' game progress.
[Merits] Optimized the content of some ambiguous entry descriptions in the Achievement system.
[Netherrealm] Optimized some text in the Netherrealm system to make improve its accuracy and clarity.
[Outfits] Adjusted the description of how to obtain outfits.
[Boons] Added information about the Minimum Guarantee of the Pet card pool.
[Settings] The DirectX 11 and DirectX 12 graphic interfaces can be switched in the Graphics settings on the PC version.

Bug Fixes

[Crafting] Fixed some errors in the Help text of the Crafting system.
[Crafting] Fixed the icon of Ominous Ember.
[Trade House] Fixed a bug that caused Legendary gear to also appear when using the Advanced Search to search for Normal gear.
[Main Story] Fixed a bug that caused the Teleport point of the Ancient Battleground to unlock abnormally.
[Outfits] Fixed a bug that made it impossible to use all types of shields when wearing a Shield outfit.
[Panels] Fixed a bug that caused Panel survival values involving the portion exceeding Max Resistance to be calculated incorrectly.

Memory Fragment Adjustments

Two new Memory Fragments:

Maud's Guess: Can be exchanged for a random Lv.85 Magic gear. The exchanged gear is guaranteed to have 1 Ominous/Sleepless affix
Maud's Resolve: Can be exchanged for a random Lv.85 Rare gear. The exchanged gear is guaranteed to have 1 Ominous/Sleepless affix

Removed 12 Memory Fragments:

Treasure of the Frozen, Birth Baptism, Dream of Madness, Treasure of the Thunder, Treasure of the Forge, Burning Furnace, Destiny, Treasure of the Lava Sea, Treasure of the Voidlands, Cartographer's Bag, Cartographer's Gift, Cartographer's Journal

Redesigned the drop locations of Memory Fragments. Memory Fragments will now drop in the corresponding areas:

Memory Fragments Drop Location
Burning Heart Glacial Abyss
Dragonslayer's Notes Voidlands
False Expectations Shadow of Thunderlight
Echo of Despair Steel Forge
Ouroboros Blistering Lava Sea
Maud's Resolve All Areas
Uros' Legacy All Areas
Fate Binding All Areas
Crow's Wail All Areas
Lost Secrets All Areas
Adventure to the Core All Areas
Wish of Despair All Areas
Windfall All Areas
Six Gods' Blessing All Areas
Unfinished Business All Areas
A Terrible Price All Areas
Queen's Makeup Kit All Areas
Origin of Everything All Areas
Endless Night All Areas
Conquest's End All Areas
Sightless Guide All Areas
Queen's Jewelry Box All Areas
Fixed Destiny All Areas
Sanguine Moon All Areas
Ashen Legacy All Areas
Secret of the Glacial Abyss All Areas
Miner's Surprise All Areas
Six Gods' Boon All Areas
Useless Prophecy All Areas
Master's Unfinished Piece (One-Handed Weapon) Boss of Timemark 5 and 6
Master's Unfinished Piece (Armor/Shield) Boss of Timemark 5 and 6
Master's Unfinished Piece (Trinket) Boss of Timemark 5 and 6
Master's Unfinished Piece (Two-Handed Weapon) Boss of Timemark 5 and 6
Maud's Guess Boss of Timemark 8
Lost History Boss of Timemark 8
Antonius' Research Path of the Brave
Clergy's Thinking Path of the Brave
Confusing Memories Netherrealm - Trait Card [Sentimental]
Forbidden Prophecy Netherrealm - Trait Card [Sentimental]
Maud's Trick Netherrealm - Trait Card [Sentimental]
Wheel of Time Netherrealm - Trait Card [Sentimental]
Ichi Sandstorm Netherrealm - Trait Card [Sentimental]
Ballad of Time Netherrealm - Trait Card [Sentimental]
Antonius's Help All areas of Timemark 8
Aureole Rock All areas of Timemark 8
Helio Rock All areas of Timemark 8

Main Story Adjustments

  • Optimized the location of the Revival Point in Disciple's Alleys.
  • Optimized the flow of Colosseum of Sun's story so that Hunters' quest flow will no longer be blocked in some very rare situations.
  • Optimized the trap interaction distance in Sanctum of Prophecy to make it easier for Hunters to interact with traps.
  • Adjusted the dispersion of monsters so that they will be more densely concentrated.
  • Optimized the interaction range and feedback time of interactive objects in most stages to improve the flow of the game.
  • Reduced the Cast Speed and Skill Damage of the Plateau Dragonbone Beast.
  • Replaced the boss of Deserted Road with the Horned Plateau Beast.
  • Optimized the pathfinding guidance of most story stages to guide Hunters to more normal locations.
  • Optimized an issue that affected the icons of interactive objects in most story stages.
  • Fixed the name format of Pack Leader Dodge, the boss of the Alley of Wolves stage.
  • Added a black screen animation with the words "To Be Continued" on the screen at the end of Chapter 3.
  • Added some missing dubbed lines in Chapter 3.
  • Optimized the flow of some Protect the Hideout quests.
  • It is now possible to activate the Void Sea gameplay at Zenoth the Lightless.
  • Adjusted some quest rewards.
  • Optimized the flow of some Prologue and Chapter 1 quests.
  • Some Plane Watchers now have their own exclusive lines.
  • Swapped the stage boss of the Ancient Battleground.
  • Replaced the stage boss of the Deserted Road and the boss' corresponding lines.
  • Supplemented some missing audio from Main Story quests.
  • Deleted Zenoth the Lightless from the Temple of Spark.
  • Revised the guide coordinates of the Main Story quest of Dragonbone Plains: Defeat the Plateau Crawlers in your way.
  • Revised the guide coordinates of the Main Story quest of Ember's Rest: Ask the girl about the situation.
  • Renamed the map of the Prologue to Collapsing Illusion.

Main Story Bug Fixes

  • Fixed a bug that sometimes caused Lean and Ordrak to not drop any items in story stages.
  • Fixed a bug that sometimes caused Fire Lord to become invincible abnormally.
  • Fixed the bug that Romer sometimes had a chance to send Hunters outside the Magic Circle, which makes Hunters unable to attack Romer.
  • Fixed a bug that made it possible for a Summon BD to clear the Goddess of Hunting trial quickly without taking damage.
  • Fixed a bug that made it possible for Tidemasters to quickly kill Hunters due to a defensive mechanism error caused by the slow effect of Hunters' skills.
  • Fixed a bug that caused the performance and damage of the rotating lasers of the Tidemasters and Scorn of Divinity to be asynchronous.
  • Fixed a bug that caused the Mountain Poison Mist Plant Mother to summon Mountain Toxic Flowers infinitely. An upper limit has been added.
  • Fixed a bug that made it impossible to use the Sanctum of Prophecy elevator under some special circumstances.
  • Fixed a bug that made it impossible to clear the Sanctum of Prophecy trial of power under some special circumstances.
  • Fixed a bug that caused some item destruction animations to be played incorrectly for some objects in Sanctum of Prophecy.
  • Fixed a bug that caused some dialogue to be played repeatedly while fighting Liv.
  • Fixed a bug that caused the effects of some skills of the Cold Boss to be inconsistent with expectations.
  • Fixed a bug that caused the height of the camera to be incorrect when entering the Throne of Winter for the second time.
  • Fixed a bug that caused a reminder for Hunters to activate the shrines to still pop up when crossing the bridge after Hunters have completed the quest to activate the 3 shrines in the main story stage Verdant Land.
  • Fixed the avatars of some NPCs.
  • Fixed a bug that caused the illustrations and dubbing of the General of the Resistance to be inconsistent.
  • Fixed a bug that caused the dubbing file of Aria in Chapter 3: Plaza of Eternity to be missing.
  • Fixed a bug that caused some dubbing lines of King Lionheart to be missing in the Lion Heart stage.
  • Fixed a bug that made it impossible to complete the quest to enter the Temple of Ascension after entering the Temple of Ascension through a Waypoint.
  • Fixed a bug that caused the quest guide to disappear when going to the Deserted Road after defeating the dwarf.
  • Fixed a bug that caused the audio to be missing for the voice content of Chapter 2.
    Added some missing dubbed lines in Chapter 1.
  • Fixed a bug that caused Romer to keep repeating the same lines at the Plaza of Glory.
  • Fixed a bug that caused Aria to not use normal attacks in the first half of the Deserted Road.
  • Fixed a bug that caused the body of Crows to stand up in the Heart of Kazsan.
  • Fixed a bug that caused the quest trigger range of the Lost Mine quest to be too small, which might cause the quest to become blocked.
  • Fixed a bug that caused the subtitles of the Tidemasters, God of War, and God of Might to become garbled text when displayed in a multi-language environment.
  • Fixed a bug that made it impossible to collect intelligence from the Goblin's Hut.
  • Fixed a bug that caused the pathfinding guide to be incorrect for crafting quests.
  • Fixed a bug that caused the guide line of the final quest of Ancient Passage to not point to the location of the Portal.
  • Fixed a bug that caused the animation to be played abnormally when clicking the Shop while triggering the animation.
  • Fixed a bug that caused the dialogue box of Shadow of the Past to be connected to the body of Rogge.
  • Fixed a bug that caused some voiced story-related lines of main city NPCs to be missing in Chapter 3.
  • Fixed a bug that caused the name of Pack Leader Dodge to appear as garbled text in a multi-language environment.

New Season "Blacksail" Patch Note

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