Patch Notes: NW.310.20231207a.14
Release Notes
Content and Environment
Achievements
- The Hardcore Epic Dungeoneer Achievement will now properly grant when completing Temple of the Spider (Master) on hardcore mode.
Spelljammer
- The issues with the Wildspace golden path on Planet Beloria have been addressed.
- The issues with the Wildspace golden path on Asteroid Tannis have been addressed.
Combat and Powers
Classes: Barbarian
- Bravery (Class Feature)
- Movement Speed and Deflect bonuses apply outside of combat.
- Trample the Fallen (Class Feature)
- Self effect reworked to give a +5% damage bonus for 10 seconds after hitting with a control power.
Blademaster Paragon
- Barbed Strikes Class Feature
- Critical Strike and Critical Severity bonus increased 4% -> 5%
- Escalating Rage Feat
- Rampage buff is now removed when Battlerage ends.
- Overpenetration
- Overpenetration now scales from Critical Strike and Critical Severity.
- Overpenetration damage bonus increased 5% -> 10%
Classes: Bard
- Critical Tuning (General)
- Duration increased 10s -> 20s.
- Truly Inspired (General)
- Duration increased 10s -> 20s.
- Fleche (At-Will)
- Magnitude of final hit increased 180 -> 240
- Tooltip identifies this enhanced magnitude.
- Reprise (At-Will)
- Attack times has been revised for better animation syncing.
- Dancing Lights (Encounter)
- Magnitude increased 700 -> 1000.
- Cooldown decreased 21 -> 14.
- Elemental Songs no longer change the Ranged tags incorrectly to Melee.
- Improvised Dancing Lights now fully benefits from Elemental Song bonuses.
- Lunge (Encounter)
- Lunge no longer has 2 Charges, and instead, has a single use on an 8 second cooldown.
- This change was made to insure Lunge works more smoothly with Performer, as well as with effects that decrease cooldowns by a flat amount.
- Slight animation delay added on hit to sync animations better as per our other 'charge' attacks.
- Damage is now tagged as melee damage.
- The improvised version no longer hits twice.
- Lunge no longer has 2 Charges, and instead, has a single use on an 8 second cooldown.
- Mystifying Strikes (Class Feature)
- The damage and heal triggered by a teammate can no longer trigger more than once per second.
- Total Magnitude of the damage over time increased 250 -> 500.
- Damage Over Time effect can now critically strike.
- Tooltip now lists the total magnitude x hits of the Damage Over Time effect.
- Sforzando (Class Feature)
- Duration increased 10s -> 20s.
Songblade Paragon
- Performance Regeneration
- Performance Regeneration increased 8.5 tick -> 20.0 tick.
- This should allow Songblades to perform a song every 15 seconds.
- Staccato (At-Will)
- Attack times has been revised to be a bit slower for better animation syncing.
- Magnitude increased 80 -> 120 to compensate.
- Hit timing adjusted to try and insure more even flow of hits across the combo.
- Con Elemento Variants (At-Will)
- All variants now have a maximum targets of 15.
- Con Elemento, Con Fuoco, Con Moto, and Con Brio have all had their timings reworked
- Accordingly, their Magnitudes have been reworked as well.
- The powers should now properly cycle into one another, without pauses.
- Con Moto and Con Brio now fire towards the player's reticle, regardless of character facing.
- Con Brio
- Changed to be Melee Damage instead of Ranged Damage.
- Range increased 21 -> 25.
- Con Fuoco
- Now has a unique VFX that marks it different from Con Elemento.
- Con Moto
- Targeting changed to be completely freeform and not magnetize to the closest enemy target.
- This should allow for aiming of Con Moto between targets to hit both more reliably.
- Screenshake reduced substantially.
- Contre (Encounter)
- Contre generates slightly less Action Points while charging.
- Improvised Contre's critical damage is no longer reduced by your own Critical Avoidance.
- No longer hits twice after playing an Elemental Song.
- Rebalanced all Magnitudes, generally making them larger.
- Contre Seconde
- Knockback changed to Knockdown.
- Contre Septime
- Add Knockback.
- Contre Neuvieme
- Charge time decreased 3s -> 2s.
- Ad Libitum (Encounter)
- Magnitude increased to be 800.
- No longer hits twice after playing an Elemental Song.
- Elemental Songs no longer change the Melee tags incorrectly to Ranged.
- Volti Subito (Encounter)
- No longer hits twice after playing an Elemental Song.
- Elemental Songs no longer change the Melee tags incorrectly to Ranged.
- Lore (Daily)
- Now increases your damage by 20% for 10s.
- Ballad of the Witch (Song)
- Witch's Finale cast time slightly decreased and animation reworked.
- Witch's Finale should no longer attempt to target friendlies and fail.
- Tailwind Mambo, Steel March, and Blaze Flamenco (Song)
- The activation portion of these powers should now critically hit.
- Musician's Flow (Class Feature)
- Effect reworked to increased Performance Regeneration by +25% (20.0 -> 25.0)
- No longer decreases Song costs.
- A Due (Feat)
- Now applies to the player as well as a single party member.
- Range increased 20 -> 25.
- Tooltip updated to clarify effects.
- Ballad Colla Voce (Feat)
- Now applies to the player as well as his party members.
- Duration increased 15s -> 20s.
- Tooltip updated to clarify effects.
- Loremaster (Feat)
- This feat has been reworked to provide the Songblade with a more targeted 'burst'. Battle Research is still generated in the same way, through at-wills and Research.
- When at 5x Battle Research stacks, activating Lore or Research consumes them to grant Ready to Exploit!
- Ready to Exploit! increases your encounter and ballad finale damage by 100% for 10s.
- Loremaster no longer modifies the damage type bonuses of Lore.
- Damage bonus increased 50% -> 100%
- Performer (Feat)
- Improvised encounter powers no longer deal reduced damage.
- Activation rate of improvised encounters has slightly decreased.
- Number of stacks needed for Grandstand decreased 30 -> 8.
- Fixed various encounter powers to properly display the 'trigger' UI effect when an improvised version activates.
- Redoublement (Feat)
- This feat has been internally reworked and should now function correctly and play nicely with Performer.
Classes: Rogue
Assassin Paragon
- Toxic Blades no longer triggers from damage sources tag'd as Damage Over Time or Reflective.
- Smoke Bomb's hits, after the first, are now tag'd as Damage Over Time.
Classes: Wizard
- Oppressive Force (Daily)
- Total number of hits decreased 5 -> 3
- Total Magnitude of initial daze hits decreased 420 -> 400
- Magnitude of final repel hit increased 370 -> 500
- Tooltip updated to indicate number of hits
Arcanist Paragon
- Storm Spell (Class Feature)
- Has been reworked and no longer triggers many times from some powers like Arcane Singularity.
- No longer has a hidden internal cooldown.
Thaumaturge Paragon
- Critical Conflagration (Class Feature)
- This feature has been technically reworked to address numerous issues with when it triggered its effect.
- No longer increases Critical Severity.
- Without Directed Flames feat, only applies Smolder if the target is not affected by Smolder.
- With Directed Flames feat, applies Smolder.
- Directed Flames (Feat)
- Clarified the tooltip to note the damage occurs on application or reapplication.
- Furious Immolation (Daily)
- Max Targets increased 8 -> 15.
- Smolder and Rimefire Smolder (Mechanic)
- Reworked so that these continue to display a debuff icon even when under the effect of Directed Flames.
Companions
- Shadow Demon’s Presence
- Deflect Severity bonus is now consistently disabled (on all characters) for 30s after a Deflect.
Mount Insignia Bonuses
- Enchanter's Hex
- No longer damages the source player in some cases.
- Magnitude decreased 75 -> 50.
Item Powers
- Divine Muse Item Power
- Reworked to provide a +% Resource Regeneration (10% or 20%) instead of a flat +3 or +6 Regeneration Bonus.
- This has no effect on Healer paragons, but some DPS paragons no longer overly benefit from this item power.
Items and Economy
Zen Market
- Players who have opened the Playful Pink Yeti - Account vanity pet pack can now properly reclaim the vanity pet from the Reward Claims Agent.