Content and Environment
Avernus Hunts
- Hunt Marks in Avernus have had their health greatly reduced to make it more feasible for players to engage with mechanics in that Legacy Campaign.
Demonweb Pits
- Fixed some typos with Commander Sikasila's mini-contacts.
Undermountain
- Fixed issue with some Myconid, Kuo-toa, Grung, and Ettercap encounters spawning some incorrect creatures.
Combat and Powers
Classes: Barbarian, Warlock, Fighter
- “Sprint” Stamina Update
- The stamina regeneration penalty after using Sprint, Forge Ahead, and Shadow Slip is decreased from 2s -> 1s.
Classes: Cleric
- Daunting Light (Encounter)
- Radius increased 8 -> 12.
- Focused Light (feat) version displays a correct tooltip.
- Focused Light (feat) version is no longer considered a multi-target attack.
Arbiter Paragon
- Chains of Blazing Light Encounter
- Duration decreased 12s -> 5s.
- Restrain effect no longer breaks on damage, but duration has been rebalanced to be closer to other 'root' effects as a result.
Classes: Fighter
Dreadnought Paragon
- Executioner's Cut Feat only consumes 5 Vengeance per encounter activation (rather than 5 per target hit)
- Executioner's Cut tooltip updated to clarify this intent.
- Landwaster’s (Feat) Shockwave only consumes 50 Vengeance when activated (rather than 50 per target hit)
Classes: Rogue
Note: Tooltips have been updated, in many cases, to be clearer as to the actual effect.
- Tooltip Powers Fix
- Courage Breaker Daily now mentions it has a teleport.
- Ambusher's Haste Feat now clarifies it only affects your powers' damage, not all of your damage.
- Skullcracker Feat now clarifies it only affects your powers' damage, not all of your damage.
- Path of the Blade (Encounter)
- Magnitude increased 450 -> 480.
- Smoke Bomb (Encounter)
- Magnitude increased 350 -> 400.
- Cooldown decreased 22s -> 15s.
- Duration of Effects decreased 6s -> 4s.
- Total number of Hits decreased 9 -> 4.
- Combat Advantage effect (from stealth) can now apply to Control immune targets.
- Disable effect applies earlier.
- Stealth Rework
- Stealth is no longer lost from taking damage, and, Stealth Regeneration is not penalized briefly after taking damage.
- Effects that increase stealth regeneration have been standardized to +50%. These effects stack, but have diminishing returns with each application.
- We have also rebalanced effects that restore a set amount of Stealth. Many infrequent restoration effects were unchanged, but effects that could repeatedly restore large amounts of Stealth have been rebalanced.
- The goal is to make Stealth a more consistently usable mechanic, but not hinge Stealth Regeneration on any single effect. Each paragon should have access to several Stealth-enhancing effects, based on how quickly they wish to recover stealth.
- Tenacious Concealment (Feat)
- This has been reworked in light of the larger Stealth updates.
- Now increases Stealth Regeneration by +50%.
Assassin Paragon
- Gloaming Cut (At-Will)
- Extra effect now increases Stealth Regeneration by +50%.
- Master of Shadows (Feat)
- This has been rebalanced / reworked in light of the larger Stealth updates.
- Now increases Stealth Regeneration by +50% and slightly increases Stealth Lifespan.
Whisperknife Paragon
- Dark Reimbursement (Feat)
- Stealth gain increased 20% -> 25%.
- Hidden Attacks (Feat)
- Now increases Stealth Regeneration by +50% instead of increasing Stealth Lifespan.
- Lurker Assault (Daily)
- Damage Bonus increased 30% -> 40%.
- One with the Shadows (Feat)
- Responsiveness slightly increased.
- Cooldown decreased 15s -> 12s.
- Duration increased 10s -> 12s.
- Razor Action (Feat)
- Razor Action will only trigger once every 10 seconds.
- Magnitude increased 200 -> 300.
- Return to Shadows (Feat)
- Stealth gain decreased 15% -> 7.5% and 20% -> 10%.
- Shadowy Opportunity (Feat)
- Magnitude decreased 250 -> 150.
- Vengeance Pursuit Encounter
- Follow-Up Magnitude increased 200 -> 250.
- Follow-Up power no longer provides an extra secret 200 Magnitude single-target hit.
- Follow-Up now correctly triggers 'encounter power used' effects twice, instead of three times.
- Tooltips added for Follow-Up powers.
Enemies and Encounters
Undermountain
- Arcturia in the “Claws of Malar” mission should now have reasonable max health for a story boss.
- Cultists in Wyllowwood have had their powers balanced to be less punishing.
Items and Economy
General
- Ancient Enchantments now more clearly message that they are obsolete and have no effects.
- Armor Reinforcement Kits have had their tooltips standardized, and outdated references to required minimum equip levels have been removed.
- The colors Fartouched Blue and Teal now properly state that they are unlocked from the Fartouched Dye Pack.