You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Neverwinter

Patch Notes: Version: NW.110.20190519a.28

By Julia (nitocris83) | Wed 26 Jun 2019 09:26:50 PM PDT

Release Notes

Content and Environment

Queues

  • Players no longer need higher-than-intended armor penetration for Chult and Ravenloft. This was caused by an old buff that was still in place by accident in M16. Thank you for the reports.
  • Temple of Tiamat
    • Dragon Souls now use the interact action instead of having to go into the potion tray.
    • Severin uses new warning indicators on his meteor powers.
    • Tiamat's aura will now work when she has emerged.
  • Tomb of the Nine Gods
    • The puzzle order is now Potion, Artifact, Potion, rather than the opposite.

 

 

Combat and Powers

Cleric (Arbiter)

  • Sacred Flame no longer incorrectly becomes 5 magnitude weaker when the Arbiter path is chosen.
  • The feat "Perfect Balance" now properly grants a stack of Radiant Shift when using Daunting Light.
  • The effects of Burning Shift and Radiant Shift now properly last 60 seconds, up from 30.

Cleric (Devout)

  • The feat "Towering Light" no longer places a buff icon on your character, since it is always active.

Fighter

  • Knee Breaker now automatically slots at level 5.

Fighter (Vanguard)

  • The Shieldthrower feat no longer incorrectly causes the fighter's blocking at-wills to generate more threat.
  • The Shieldthrower feat no longer lowers the magnitude of Shield Throw to 150, instead of the indicated 250.

Fighter (Dreadnought)

  • Commander's Strike now properly benefits from physical damage buffs.
  • Commander's Strike: This power's tooltip now correctly states that it increases the target's damage taken by 10%, not 5%. This was only a tooltip error; the power remains unchanged.
  • Heavy Slash: This power's tooltip now correctly states that its magnitude is 80, not 100. This was only a tooltip error; the power remains unchanged.
  • Heavier Slash now properly causes Heavy Slash to deal one strike for 280 magnitude, instead of two ticks of damage, one for 280 and one for 80.
  • The class feature Momentum no longer requires the player to be moving for Bull Charge to gain its additional effect.
  • The visual effect for Momentum no longer appears while mounted.
  • The Vengeance gauge now has 25% and 75% indicator lines.

Paladin

  • Radiant Strike has been renamed Radiant Slam to more accurately describe the attack and set it apart from other more similar at-wills using the term Strike.
  • The artifact modification "Enhanced Blessing of Light" is now properly named "Enhanced Blessing of Battle."

Paladin (Justicar)

  • Divine Challenger now properly causes Smite to place the caster at the top of the target's threat list.

Paladin (Oathkeeper)

  • The visual effects for the ability "Circle of Power" have been adjusted and will no longer end before the effect terminates on the caster's screen.

Ranger

  • The artifact modification "Enhanced Penetrating Arrows / Storm Strike" now properly applies its bonus.

Warlock

  • Lingering Sustain can no longer heal players who are in a Near Death state.
  • Soul Puppets no longer repeatedly show regeneration effects, and with it, repeating audio.
  • Warlock's Bargain now also cleanses the caster, instead of only their allies.

Artifacts

  • Artifact damage tooltips no longer flicker while in PvP.
  • Decanter of Atropal Presence now displays a reasonable damage value in its tooltip.
  • Kessell's Spheres of Annihilation now have matching tooltip damage and real damage.
  • Sigil of the Warlock now properly gives increased Stamina Regeneration at higher ranks.
  • Symbol of Water now properly gives increased Stamina Regeneration at higher ranks.
  • Tarokka Deck: The Ghost now summons a ghost for 7-15 sec depending on rank, decreased from 50 or more.

Boons

  • The Stronghold boon for Critical Avoidance now properly caps at 8000, up from 6400.

Companions

  • Baby Owlbear's Presence now properly functions.
  • Cockatrice's Presence now properly procs 10% of the time.
  • Evoker's Wisdom now properly functions.
  • Manticore's Presence now properly functions.
  • Rustmonster's Presence now properly functions.
  • Snow Leopard's Instincts now properly functions.

Mounts and Insignias

  • Graycloak's Insignia no longer provides immense power, and now properly provides companion influence too.
  • Knight's Defense no longer incorrectly deals an occasional 1 damage to the equipping player.
  • Knight's Rebuke now properly triggers only when receiving Combat Advantage damage.

 

 

Enemies and Encounters

Castle Ravenloft

  • Adjustments have been made to the damage of Strahd's attacks. The damage dealt by the following powers has been reduced: ardor, zornhau, lunge, shadowcrash, engarde, and bloodflight. Strahd's auto attack damage has also been decreased.
  • The damage dealt by the Sunsword has been reduced. (It's still strong.)
  • The magnitude is now clearly displayed on the tooltips of the Sunsword's powers.
  • The heal effect of the Sunsword encounter power "Daybreak" has been increased.
  • Resolved an issue wherein the Sunsword encounter "Sunbeam" did not deal damage for the full length of its charge.
  • Strahd no longer pushes players who are immune to control resist with lunge during his ultimate phase.
  • The health of the shades imprisoning your ally during the nightmare phase of Strahd's boss encounter has been reduced.
  • Resolved an issue wherein the damage dealt by the Executioner's Guillotine during the nightmare phase of Strahd's boss encounter was not lethal.
  • Resolved an issue wherein shades of your party dealt 0 damage during the nightmare phase of Strahd's boss encounter.

Lair of the Mad Mage - Trobriand

  • Matching charged players may now stand as close together as they want without punishment. They'll still be repelled when the effect ends.
  • Magnetic discharge now only deals damage when players with opposing charges collide, and no longer deals damage based on the other tethered player's offensive ratings.
  • The distance that magnetic discharge pushes and pulls players has been reduced.
  • The potency and duration of the negative condition applied by magnetic discharge has been increased.
  • The damage dealt by the electric coils on the floor of Trobriand's room has been increased.

Manycoins Bank Heist

  • The final boss in this skirmish now has less health.

Master Expeditions

  • Rare-spawn enemies are now CC immune.

Spellplague Caverns (Master)

  • Kabal's spawned adds can now properly aggro on distant players in the boss arena.

General

  • Stormcaller werewolves can no longer pivot to target players while casting their line attack.

 

 

Items and Economy

General

  • Alabaster weapons now have a higher chance to drop if the player doesn't already own one.
  • All crafted offhand daggers and dual blades now properly have weapon damage values.
  • Artifact necklaces that gave old, incorrectly-functioning versions of AP Gain have been changed to give Constitution for increased AP Gain and Max Health.
  • Duplicate rings have been removed from the Seals store in the Yawning Portal.
  • Excavated Lockbox: The Epic Mounts pack no longer incorrectly lists the Legacy versions of certain mounts.
  • Quartermaster Enchantment: Rewards are now properly granted appropriate to the equipped tier of this enchantment.
  • Some remaining incorrect cases of the Movement stat have been removed.
  • Spy's Guild Pants and Shirts are now in the Seal of the Mountain store.
  • Successor Gear has been updated in the following ways.
    • Gladiator's Guard (body slot) now provides .5% Defense, to a maximum of 6%.
    • Call of the Undermountain (arms slot) now increases your power by 5% while active.
    • Sniper's Advantage / Brute's Advantage (feet slot) now increases your combat advantage by 5% while active.
  • Terminus Expedition companion gear can now also drop from Master Expeditions.
  • Tranquil Enchantments should no longer be lootable from anywhere.

 

 

User Interface

General

  • Tenebrous Enchantment stats no longer look like they change when slotted into gear.

 

 

Animation, Character Art, and Visual Effects

Animation

  • Level 70 characters no longer have broken weapon animations in character creation.
  • The Hellfire Engine mount should now have a higher camera.

Character Art

  • Bears no longer have weird posteriors.

Visual Effects

  • Certain powers should stutter less often when chain-cast.
  • Effects that freeze players no longer pop up the word "frozen."
  • Some of Arcturia's powers have been optimized to help counter framerate loss.
  • Some of the Bore Worm's powers have been optimized to help counter framerate loss.

 

nw-news, nw-launcher, nw-patch-notes,

Most Recent More

Get ready to get your cluck on, April Fowl's is back!
Read more
Get 20% off Companions and double the Icewind Dale currency this week!
Read more
Every time you would earn Dread Ring Currency, you’ll now receive twice the amount!
Read more

hover media query supported