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Have a Nice Death

Natural Disasters Update - Notes

By PWE_Dash | Wed 28 Sep 2022 08:55:00 AM PDT

Dear recruits,
Starting Thursday, September 29th at 9:00am PT, you have access to the Natural Disasters Department, a new twisted world filled with new bosses and enemies to hack’n’scythe through. In addition to new spells, a new scythe weapon, and a brand-new Training Room to try them in, this update also includes many new features requested by the community. These features include a run summary that gives full details on a player’s adventure (following their death, of course), a Curses Encyclopedia to keep track of all the curses obtained, Challenge Rooms that put a player’s skills to the ultimate test, combat changes and much more.

Have a Nice Death is in Early Access which means we’ve got our team working our fingers to the bone on our plans and your feedback (from Steam, Discord, and across socials). We’ve got more new content for the game, so check back for regular updates across the coming months. 

Read up for the full list of changes coming in the Natural Disasters Update!

IMPORTANT
Here’s the list of important info/bugs you need to know for this update:

  • Localization:
    • We keep adding new texts (gameplay, UI, Dialogs), but it could take some time to translate everything in all 10 languages of the game. Localization will be regularly updated in next patchnotes.
  • About crashes:
    • We are aware that crashes occurred on specific integrated graphics cards and our devs are working to find a proper fix.
    • The problem seems to be an issue with Intel's GPU drivers and DirectX11. Please, before playing, check if your drivers are up to date. And if you still have the issue, we added compatibility with DirectX12 which seems to fix the problem on some GPUs. This option can be activated by adding the following command in the "Game Launch Options" of the game on Steam: -force-d3dx12
  • Known Bugs:
    • NPCs located near the elevators can appear later when the player arrives in the next floors
    • Some SFX and voices (Muriel, Claude) are missing but the team is working to offer the best to our community.

SPECIAL THANKS
We want to give a special shout-out to the dedicated and incredible members of our community that help our team by reporting bugs, feedback and give interesting ideas.

Note: enlightened indicates a change inspired by community feedback!

ADDITIONAL CONTENT

New world: Natural Disasters Department (World 7)

  • Full Access to Natural Disasters Department - Appears just after the Modern Warfare Department.
    • Discover and explore a new twisted world, the Natural Disasters Department. Experience a world torn asunder by the destructive forces of the natural world, from ferocious hurricanes to devasting tornados. This new world introduces the following new content:
  • 5 new enemies: While exploring the dangerous world that is the Natural Disasters Department, be prepared to hack’n’scythe through five new elemental enemies that can burn you to a crisp, pound you to the ground and more.
    • Drowned:  Heals his allies with the power of water
    • Flambush: Creates flying fire
    • Magmaboy–X8: Strong enemy with 2 phases
    • Tempestilent: Man fighting against gust of wind that teleports when in danger
    • Rockster: Animated Leaping boulders
  • A new Thanager (Mini boss):
    • Horace Sinistrocirrus:  A giant storm cloud opera singer. Horace has a full arsenal of deadly lightning attacks. Once he starts singing, be prepared to dodge lightning strikes that only get more intense over time.
  • A new Sorrow (Boss):
    • Ms. Catherine Imamura:  A mighty empress with the power to create clones of herself and unleash powerful water-based spells.
  • New enemies in Industrial Disasters Department: 
    • Stormy: Moved from Industrial Disasters Department to this new world and has been replaced by:
      • Plastirk: Fits above the avatar and dive in curve toward the ground
      • Gardener*: new enemy in World 1, in the garden area. The gardener uses his tool as a boomerang and dive into the ground to everything in front of him. (not official name*)

Overall Gameplay

Thirteen new curses, two brand new spells: like the Sepulchral Ray -- an instant-death ray that detonate enemies – and a new long-ranged scythe weapon, the Billhooks, that lets you easily scythe down enemies from a distance. 

  • Add 1 new scythe:
    • Billhooks: Range scythe
  • Add 2 new spells:
    • Tempus Abjuratum: Paralyses enemies
    • Sepulchral Ray: Instant death ray that detonate enemies on impact
  • Add new food items to the fridge:
    • JCOA Tiramoto: Increases player speed
    • Pump's Lunchbox: Give the player a chance to drop prismium when killing enemies
  • Add 13 new curses including some with a ceasefire system
  • Add a new sub world to the Addiction Department.
  • Add 2 new general combat features:
    • Wall Crush: Knocking enemies against walls will damage them greatly
    • Fall Damage: Pushing enemies off ledges will damage them greatly

New Features

  • Curses encyclopedia (new GPE in Lobby)enlightened
    • Dive into this new encyclopedia to see all the curses you’ve acquired across your adventure in Death Inc.
  • Run Summary (new GPE in Lobby)enlightened
    • After a run has been completed, you can get a complete breakdown of that run by interacting with Pitbook.
  • Add a new floor to the Lobby: The Training Roomenlightened
    • Test out your new weapons and spells and make-up your own character builds in the new training room that can be found in the Lobby. 
  • Add Challenge Roomsenlightened
    • Throughout your adventure, you can now stumble upon new Challenge Rooms that will put your hack’n’scythe skills to the ultimate test. Complete tough challenges in just a limited amount of time to earn special rewards.

 

Lore

The lore within the Underworld continues to grow as you can dive into new character stories, worker guide descriptions and over 900 lines of dialogue:

  • Add a new NPC
    • Meet  Ms. Muriel the Reverent, an artist and performer who’s the painter behind the wondrous works of art in the Lobby.
  • New NPC images in portrait dialogs
  • Follow Patrice during his guiding tour.
  • New stories to unlock workers description in workerguide.
  • Add new descriptions in workerguide (new enemies, departement)
  • Add dialogs about game over against mini bosses
  • Add a soul counter in the reception area. 
  • Player can pick up only lore items in departments (no gameplay effect)

 

Quality of Death Improvements

Modifications to the combat system, along with difficulty, frenzy attack and food adjustments have been made to improve the overall gameplay experience:

  • Strong enemies will now always drop currencies when defeated
  • Rework several FRENZY to make them more situational / Impressive:
    • Dark Talons: Create a blackhole
    • Poisoned Gift : Send 4 poison ball to detonate
    • Myriad of Stars: Summon vertical star
    • Spitfire: Rework visually
    • Poison Mist: Create homing poison mist
    • Mordicine: Empower you with unlimited dash
    • Sacrifix: Grant you regen
    • Dark Claws: Rework Visually
    • Makeshift Rockets: Create fireworks from both side of the player
    • Spiteful Chomper: A tribute to Pac-Man
    • Soul Razor : Rework the visual effect
    • Focus: Rework visually the effect ( create an asian gong)
    • Voracious Burst : Rework visually + Create several tiny jaws appearing on enemy
    • FrostBreeze : Create a glacial tornado
    • EyeSeeYou : Create a looming tower with an big eye at the top shooting at nearby enemies
    • WishStorm : Create a big light strike that heals the player
    • Behammorth : Increase the speed of movement of the player
    • Slaymore : Create a lightning shockwave to stun enemy before the big swing
    • Whirl Dagger : Increase the range
    • Revelation Bow : Add trail on arrow to improve the visual impact
  • Rework several Food
    • Gaunt's Hand : Decreases price of healing item by 75 %
    • Juicy Giblet : Gives a chance to create anima when using one
    • Wine of the Damned : Gives + 999 Mana but player could lost it when hit.
  • Change some difficulty Levels
    • Replace TAKE damage when entering the shop with Boss do not inflict injury anymore.
  • Tweak  pricing of Joe’s contracts 
  • Tweak the UI of weapon to contain more info on its behavior

Bug Fixes

  •  Death could not pass through the oneways if a dive attack was performed near the edge of a oneway.
  •  Parasol 1.0 could disable the upward attack after successfully landing with the upward attack.
  •  Brad could perform its crush attack longer than expected.
  •  The first upgrade of the spell Focus was more expensive than intended in the Forge.
  •  Soul razor spell buff used a shield icon while providing an offensive effect.
  •  Myriad of Stars projectile spawn point was not affected by Death rotation.
  •  Hambleurgher could miss its allies with its eating attack.
  •  Mordicine could allow the player to skip the bosses, by dashing multiple times.
  •  Some weapons' furies could be canceled by using the ground slam attack.
  •  The Premium effect of the Flail was applied to all the weapons.
  •  "Break a Leg" Run Summary reward is always provided to the player.
  •  "One-Punch Death" Run Summary reward requires player to deal any amount of damage instead of 1000
  •  Bonus damage of the Scythe are not applied on Death Star Rest attack
  •  Damages not applied on every hit of the Death Star Rest attack
  •  Pure heal of Koffee in the shop does not take into account injuries
  •  The effect of the curses "Heavy Metal" and "Death Metal", that gives more damage to the rest attacks, is not applied on spells, only on scythes and cloaks.
  •  The Aleistar log in the Journal and its icon in the Museum is not unlocked after picking up the Spell in the game.
  •  After acquiring the Beastly Nursurions Penalty, the Nursurions healing is invisible for the Player, missing any indicator of the Penalty working.
  •  Player's health remains unchanged after leaving the elevator with the "With Jocelyn’s Compliments" Curse equipped
  •  Selecting the "Mark’s Gone Into Early Retirement" penalty causes Mark to repeat the dialogue about the closed store with each subsequent run
  •  Player's health stays the same after entering the Shop with the “It's on Mark!" Curse equipped.
  •  Projectile of the "Knave of Swords" red curse does not appear right after getting the curse.
  •  VFX of the Curse "Soul Armor" is stuck on the elevator when you arrive in a new level.
  •  "Millanima Puzzle" blue curse effect is not displayed until going to another Sublevel or getting an anima
  •  SFXs is missing in the Breakdown System GPE
  •  Player locked after use the Storage GPE in shop.
  •  Kill 100 Enemies in under 10 minutes contract does not appear to fail even after 10 minutes.
  •  Player’s character’s scale and position is inconsistent when performing Death Star Frenzy.
  •  Cursor is invisible during bug report in game.
  •  Some status have the wrong color displayed
  •  Mine of Bombara doesn't make damage when she's died before the mine "activation".
  •  Sacrifix doesn't heal when it's cast while its malus is still active.
  •  At the exit of the elevator, the weapon placed in key Y was replaced by the scythe.
  •  Soularies can be blocked on a oneway or a corner.
  •  Remaining invisible collider on broken door position
  •  Bleed, Fire and Poison effects' damage are not transferred to the Sullied.
  •  Resolution cannot be changed back to previously saved without changing Options Tabs
  •  Buffs stay indefinitely if ends during dialogue.
  •  Player is unable to jump after jumping in the plug location
  •  Player's Character voiceover from second dialogue with Hariet and Patrice loops and continues when player quits game at the beginning of it
  •  Player hits a collider when attacking Mr. Gordon Grimes (Boss) with a down aerial attack.
  •  Enemies may get stuck on corner triggers

COMMUNITY HIGHLIGHTS

  • Add your feedback/report bugs on our Steam forum or join our official Discord. You will meet a bunch of nice people who can help you with the game and who are more than ready to discuss ideas and critiques about Have a Nice Death with you.
  • We are constantly amazed by the quantity AND the quality of your chef-d’oeuvre. Between this update and the last one, we count about +500 pieces of fanart from our community already (Discord, Twitter, Instagram, Reddit etc.). That’s incredible!
  • We try to highlight these weekly on our Twitter . We can’t share all of them, but here’s a glimpse of some of the talent:

https://twitter.com/Lars_lattery/status/1574082422421192705

 

https://twitter.com/gelatin_draw/status/1573352460932247552



 

https://twitter.com/HG_takasubi/status/1572473085537976322

 

https://twitter.com/HG_takasubi/status/1571545369871523841

 

https://twitter.com/A55272190/status/1570774580486340608

 

https://twitter.com/HG_takasubi/status/1568248645765730304

 

https://twitter.com/gelatin_draw/status/1563201341618802694

 

https://twitter.com/tapika808/status/1559588024891019265

https://twitter.com/editor53199830/status/1561901986420641792

 

https://twitter.com/tapika808/status/1558490574910783494

 

https://twitter.com/Lars_lattery/status/1557740317780344832

 

https://twitter.com/yaoyouguoji11/status/1556920266399576066

 

https://twitter.com/gelatin_draw/status/1556484998387363840

https://www.reddit.com/r/haveanicedeath/comments/wxsk8e/death/

 

hand-news,

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