Star Trek Online: Release Notes: April 28th 2016
By LaughingTrendy | Wed 27 Apr 2016 04:31:06 PM PDT
General:
- Resolved an issue that was causing lower performance on high end AMD CPUs.
- This should also have a small improvement for players with Intel CPUs.
- Added new perks for defeating Na’kuhl in space and ground.
- Foundry: Added several existing NPCs as NPC Contacts.
- Resolved an issue which was not correctly switching a player’s Small Craft to a Starship in numerous PvE Space Queues.
- Resolved an issue that caused pet cats and Risian Caracals to not animate correctly.
- Transwarping from the Fleet Mine to the Fleet Spire now works correctly if the fleet has unlocked the ability.
- The female Na’kuhl Jodpurs no longer clip with hips.
- The female Na’kuhl Visor doesn’t disappear as quickly when at a distance.
- Reman Males no longer have access to the Caitian tails in the tailor.
Content:
- Temporal Front:
- The Na’kuhl base now has better collision to prevent being able to fly through it.
- Players no longer take damage during the facility explosion cutscene.
- Resolved an issue that was causing Na’kuhl to sometimes get stuck behind the door during "Defeat Vosk's Remaining Forces" phase.
- Flying into the Na'kuhl Facility's portal will now destroy player ships.
- More civilian NPCs have been added to the Romulan Embassy.
- Gasko Blues:
- Resolved an issue in the last map where enemies would not fight.
- Resolved an issue where a bright sphere of light was showing through walls.
- Resolved an issue with Storming the Spire Elite where occasionally, the team would fail the moment the team warped into the map.
- Search for New Romulus: Resolved an issue where enemy Syphon Frigates would not fight.
- Romulan Tutorial: Resolved an issue where the audio was not consistent throughout the system map.
- Diplomatic Orders: Resolved an issue which was causing Monks to get stuck running in a cliff.
- Report to Gamma Orionis: Resolved an issue where the Waypoint was placed on the wrong location.
- City on the Edge of Never: Resolved an issue which caused the audio dialogue to be out of order for the Guardian.
- What Lies Beneath: Resolved some collision issues with floor grating in the computer core level where the player could get stuck against the grating lying flat on the floor.
- The Ultimate Klingon: Resolved an issue that could sometimes cause a crash in the Korvat Medical Lab.
- Removed references to the “Federation Diplomatic Corps” which hasn’t existed for a while.
- Resolved an issue where the Mission Door and associated star were blinking on and off for “Deep Space Encounter - Intelligence Disaster”.
Systems:
- Skill Revamp:
- Resolved an issue where some Ground Bridge Officer abilities which are based off of Captain Abilities were no longer appearing to be available.
- Resolved an issue where the green box on step 3 of 7 of the tutorial didn’t end.
- Resolved an issue where the skills list didn’t list the player’s Regeneration or Weapon Penetration skill.
- Made the unlock selection button smaller for the Choice Selection options to decrease the chance of accidently clicking on the wrong skill.
- Threatening Posture on Ground no longer benefits from the effects of Threat Control Unlock which is a Space Skill.
- Threatening Posture on Ground now grants +300% Threat Generation while active, up from +200%.
- Defense and Accuracy Skill Unlocks have been repaired so that they function.
- Descriptions updated to match functionality of +2% instead of displaying as +5%.
- The Ground Skills Offensive Mastery and Defensive Mastery unlocks now offer all listed benefits instead of only partial.
- The Ground Unlock Furious Footwork description has been updated to match the functionality of its 5 second duration.
- Resolved an issue that was causing the Training Manual unlock for Jam Sensors III to require 12 Tactical Points instead of 7.
- Resolved a typo in Drain Expertise's skill description.
- Changed wording of description on the Ground Skill Weapon Proficiency to say "ground weapons" instead of "ranged weapons" as this skill can also improve melee weapons.
- Removed reference to the old Skill Points in the Personal Info window.
- Admiralty:
- Updated text on the Romulan D'deridex Warbird Battlecruiser Retrofit: "+10 ENG per Cruiser" -> "+10 ENG per EngShip".
- Romulan Republic Universal Tech Upgrades are now improved by Upgrade Weekends.
- Updating the description of the Romulan Republic Upgrade Kits to show they have No Dilithium Cost in big text.
- Admiralty Ship "(1x) Battlecruiser (T6)" is now correctly categorized as an EngShip.
- Corrected spelling of "Republic" in Investigate Republic Distress Signal.
- Resolved an issue where the "Collect Rewards" button displayed on "View Details" tab after campaign mission failure.
- Kit Modules:
- Universal Kit Modules no longer benefit from Duty Officers which specifically affect Engineering Kits, Science Kits, or Tactical Kits.
- Elite Fleet Armors with the [Nanite] mod will no longer continuously trigger effects intended to affect Engineering Kit Modules.
- All of the Intelligence Kit Modules for the shield stealing ability are now uniformly named "Resonant Tachyon Stream".
- Intel Kit Module abilities no longer benefit from effects that are intended to affect Science, Engineering or Tactical Kits specifically.
- All Captain Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
- All Duty Officer Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
- All Universal Kit Modules may now benefit from abilities that are intended to affect "All Kit Modules."
- Resolved a typo on "Special Equipment Pack - Na'kuhl Modules" that was displaying the wrong ability name.
- Na’kuhl Enemy Ships:
- Resolved an issue where the Emit Unstable Warp Bubble was not blocking Na'kuhl from using distortions or the Unstable Kemocite Platform.
- Resolved an issue where the Khaerops Dreadnought distortions did not always use the correct art.
- Tadaari Frigates can now be knocked out of Cloak by abilities which break Cloaks.
- Na'kuhl biotoxin clouds created by crawler mines no longer affect players wearing active EV suits.
- Resolved an issue where Shield Technician was causing shields to appear when cloaked.
- Resolved an issue that was causing Greedy Emitters to render the player completely immune to Weapon Power Drain from firing multiple energy weapons.
- This trait now properly only reduces this drain.
- Feedback Pulse will no longer generate Inspiration each time a player is shot while it's active.
- Only activation of the power will actually generate Inspiration.
- The Unstable Entanglement Platform now lasts a maximum of 60 seconds once deployed, regardless of external factors.
- The run speed on Close Quarters Combatant will now give a static 3% run speed buff.
- Resolved an issue that removed some of the Agony Modulator's descriptive text.
- The Training Manual for Medical Generator III may now be used to train Engineering Bridge Officers with this ability.
- Haste now correctly affects both time between weapon cycles and time between shots.
- Gravity Well, Tyken's Rift and Subspace Vortex will now more reliably trigger attached effects, such as those triggered by Exotic Damage abilities and Control Effects.
- Increased the proc chance of the Withering Disruptor ground weapons to 5% to match other ground weapon proc chances.
- Resolved an issue with Chroniton Jolt's Run Speed debuff constantly fluctuating in value.
- Resolved an issue which was displaying incorrect icons on Revitalize II and Boost Morale II, from the Command Specialization.
- Arc preview for Wide Angle Voth Transphasic-Chroniton Launcher now accurately shows 180-degrees instead of 90-degrees.
- The passive effect on "Console - Universal - Plasma Wave" has been reduced from +25% to +20% and now properly only affects Energy and Projectile Weapons instead of all sources of Plasma damage.
- Resolved an issue that was causing Fleet Support to not have any description/tooltip under certain circumstances.
- Resolved an issue that was causing Telepathic traits to improve Expose Chance more than intended.
- Updated description on Stubborn so that the listed recharge time matches the actual recharge time of 4 minutes.
- Updated description of Crippling Fire to match mechanics "...may stack up to four times".
- Cleaned up the long description of Attrition Warfare I/II to correctly spell Regeneration.
- The Fleet K’T’inga Battle Cruiser Retrofit now has a correct icon for its T5-U version.
UI:
- The Emote window will stay pinned in place after using a emote until it’s unpinned.
- Resolved an issue where the rank number on Sweeping Strikes constantly blinked in and out.
- Increased the width and made a larger font for the displayed Duty Officer XP in the Commendations window.
- Also resolved some issues with the Overview window for this when resizing it.
- The banner for Future Proof now correctly reflects the KDF and Romulan faction in the journal.
- The default view for the Duty Officer filters no longer has overlapping or cut off text.
- Removed the sort by “Skill Points” option in the queue reward filter.
Known Issues:
- The Assignments to recruit Romulan Bridge officers do not appear
- Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.
- Subnucleonic Beam can reset the cooldown of Ablative Shell
- The Polaric Modulator Console's engine power boost doesn't apply after moving to another map.
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