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Star Trek Online

Release Notes: April 19, 2012

By admin | Wed 18 Apr 2012 08:17:36 PM PDT

UI

  • Fixed icon sizes for Alert rewards.
  • Added the missing button to the end of the welcome panels.
  • The Alert selector, when minimized, will now briefly display when a new alert rotates in.
  • Updated MIL loading screen to show On Alert help images and tips.
  • Fixed a bug in which having a contact window open when a cutscene started would make the contact window invisible and unable to be closed.
  • Fixed a bug in which power trees could be out of order on the spec tree UI.
  • Fixed the Super Group bank window so that it is the correct size.
  • Fixed a bug in which items that had bonuses such as "+(x) Primary Super Stat" were giving far less of a stat bonus than what was displayed on the tooltip.

Items/Rewards

  • Healing items in the Tier vendors should no longer require a crafting skill.
  • New Costume Unlocks should delete on unlock now.
  • Demon Flame and Serpent Lantern specific rewards on the Questionite vendor now unlock for the completion of the correct adventure pack.
  • Fixed a bug in which items in stores would show stats higher than what the item actually gives.

Alerts

  • Fixed issue that would cause players to respawn in the wrong map during an Alert mission.
  • Fix for players seeing 10+ checkmarks above the Alert respond window.
  • Alerts: Black Talon's name card now appears in Alert cutcsenes.
  • Alerts: The bodies of defeated GRAB members are no longer targetable.
  • Alerts: Stitch in Time scenario now has proper reward drop.
  • Alerts: Adjusted cutscene in Radiation Rumble so tall villains heads appear in frame.
  • Alerts: Removed bad exit door from the GRAB steamboat.
  • Alerts: Increased waiting for player timer at beginning of alert to 60 seconds with 10 second updates starting at 40 seconds. Alert will start after 60 seconds or as soon as 5 players have entered the map.
  • Alerts: Moved Alert dailies from Socrates to Lt. Patil, the Alerts Coordinator. Patil can be found in Ren Cen near Defender. He is also available through the Crime Computer where he appears as Alerts Coordinator.

Powers:

  • Fire: Thermal Reverberation: In some cases, the amount of Energy returned would be the base amount of Energy (15) instead of the proper amount modified by your Recovery and Endurance. This has been corrected. In addition, it will now report as Thermal Reverberation in the Combat Log, instead of Feed on Flames.

Content:

  • Players will now receive their first gift box at Level 10. Inside these boxes, there will be an even better one that unlocks every five (5) levels until you hit Lv40! Boxes are not retroactive. Players will unlock only boxes designated to their level band(and a box at every level band thereafter). Do not delete these boxes! If you do so, they will be gone forever, and CS will not be able to replace them.
  • Viperia's fight now operates as intended. Viperia now drops level appropriate loot.
  • Fixed: In some Alert missions, bosses were targetable after being defeated.
  • Fixed: Juryrig's reward would not show up.

Stats

  • Stats: Descriptions of stats (in the Super Stat or Talent windows, for example) have been updated.
  • Respeccing Talents, Superstats, and Specializations should now cost the proper amount of resources.

Art:

  • Mystic Flight: Adjusted orientation of travel power effects.

General:

  • Fixed random gameserver crashes.
  • Fixed an issue where default keybinds would persist even after re-assigning them.
  • Fixed memory leak that would cause occasional client crashes.

Known Issues:

  • Sign for Mods & Fusion area incorrectly reads “Recognition”.

The following known issues from our last update have been fixed:

  • Questionite Vendor: Until rewards: Completing Demonflame unlocks Serpent Lantern rewards, while completing Serpent Lantern unlocks Demonflame rewards.
  • Recognition Vendor: Consumable items are locked if a player does not have an assigned crafting skill.

co-patch-notes,

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