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Star Trek Online

Release Notes: June 1, 2012

By admin | Thu 31 May 2012 09:44:39 PM PDT

Event Calendar and Landing Page

Champions has a new in-game event calendar and landing page. Below are the new events that you'll notice will be running throughout the day:

  • Questionite Ore Bonus: While this event is active, Questionite Ore has a chance to drop from every critter in the game.
  • Questionite Story Bonus: While this event is active, Comic Series and Adventure Pack missions and critters reward additional Questionite.
  • Experience Bonus: While this event is active, Heroes will earn Bonus XP from every critter in the game.
  • Resource Bonus: While this event is active, Bonus Resources have a chance to drop from every critter in the game
  • Story Resources Bonus: While this event is active, Comic Series and Adventure Pack critters award additional Resources
  • Acclaim Bonus: While this event is active, double acclaim is awarded from PvP matches
  • Modification Bonus: While this event is active, Bonus Modifications have a chance to drop from Modification Nodes

As time goes on, we'll be adding in more events to the schedule, to provide even more fun things to do in Champions Online!

Powers

Power Armor

  • Power Armor "Slot" functionality updated. No longer puts powers on cooldown. Work in progress.
  • Cost penalty for using multiple Power Armor powers simultaneously reduced to 10% from 15%.
  • Chest Beam: Point Blank Blast: Increased damage bonus.
  • Concussor Beam: Will no longer repel targets who are farther than 45ft away.
  • Concussor Beam: Targeting Arc increased to 120 degrees.
  • Energy Shield: Phalanx Defense System: New advantage. Using Power Armor Slot (Chest, Hand, or Shoulder) attacks will activate a small defensive buff for a few seconds.
  • Eye Beam: Energy cost increased to ~15 (~10 per tick).
  • Eye Beam: Damage increased by ~78%.
  • Eye Beam: Now ticks every 0.5 seconds instead of every 1 second.
  • Eye Beam: Targeting Arc increased to 120 degrees.
  • Micro Munitions: Now has a small energy cost to activate.
  • Micro Munitions: Energy cost per tick increased by ~8.
  • Micro Munitions: Damage increased by ~35%.
  • Micro Munitions: Max periods increased from 4 to 6.
  • Micro Munitions: Targeting Arc increased to 120 degrees.
  • Micro Munitions: Radius increased from 10ft to 15ft.
  • Micro Munitions: Alpha Strike: Reworked damage scaling on number of targets hit. Previously, a single target would take 140% damage and 5 targets would take 28% damage. Now, a single target will take 140% damage and 5 targets will take 100% damage.
  • Mini Gun: Radius reduced from 4ft to 2ft.
  • Mini Gun: Damage no longer scales on number of targets.
  • Mini Gun: Energy cost slightly increased.
  • Mini Gun: Damage increased by ~16%
  • Mini Gun: Targeting Arc increased to 120 degrees.
  • Minigun: Infrared Guidance System: New advantage. Increases radius to 5 feet.
  • Shoulder Launcher: Targeting Arc increased to 120 degrees.

Martial Arts

  • Martial Arts: Single Blade: Scything Blade: Swallowtail Cut: The bleed from this advantage can no longer be dodged.

Enrage:

  • Enrage is now a toggled form. Toggling on Enrage allows you to build more than 1 stack of Enraged! at a time. This power counts as a Form.
  • Enrage now grants a stack when you attempt to knock a foe.
  • UPDATED: Enrage has a 4 second cooldown on stacking from knocks.
  • UPDATED: You now gain Energy when you gain a stack of Enraged! This now has a 3 second cooldown.
  • This power now affects Melee damage for its full amount, and ranged damage for half that amount.
  • Effectiveness reduced by 30%
  • Advantage: Endorphin Rush: This advantage has returned, and now triggers whenever you gain a stack of Enraged!
  • UPDATED: Advantage: Endorphin Rush: This advantage now has a flat 6 second duration (duration no longer scales on Defiance stacks) and the healing granted is modified by the number of stacks of enrage you have. The effectiveness at 8 stacks of Enraged! is roughly ~30% more effective than the previous base.
  • BUG FIX: Enrage should no longer drop off in the rare cases where you were at 8 stacks and used a power that would temporarily cause your stacks to exceed 10. It is properly capped at 8 stacks now.

REWORK: Aggressor:

  • This power now grants all damage strength, as well as increasing your Strength and Constitution for a short time. This power also grants stacks of Enraged! based on its rank (this can trigger Endorphin Rush).
  • This power now counts as an active offense.

Unleashed Rage:

  • This power is now tagged as melee.

Inertial Dampening Field:

  • Energy Penalty reduced to 10%.
  • This power has had its shield amount increased by roughly ~19%

REWORK: Aspect of the Bestial:

  • This power now allows you to stack Enrage by applying bleeds to your foe. You do not need to own the Enrage power for this to work.
  • This power counts as a Form.

REWORK: Aspect of the Infernal:

  • This power now allows you to stack Concentration by applying poisons to your foe. You do not need to own the Concentration power for this to work.
  • This power counts as a Form.
  • The FX of this power have returned!
  • Defile should no longer stack "Infernal Strength". This was unintended.

Aspect of the Ethereal:

  • This power has been removed.

Focus:

  • Now scales only on Dexterity, instead of Half of Strength and Dexterity
  • This power now affects Melee damage for its full amount, and ranged damage for half that amount.
  • Effectiveness reduced by 30%

Concentration: Toggle - Form

  • Concentration grants you bonus ranged damage and a lesser amount of bonus melee damage. This bonus scales with your Ego or Intelligence, whichever is higher.
  • Concentration grants you bonus energy when you gain a stack of it. This bonus energy scales with your Ego or Intelligence, whichever is higher.
  • You gain a stack of Concentration whenever you half charge or maintain a power for at least 4 ticks. Additionally, you gain stacks whenever you strike a foe from more than 25 feet away.
  • This buff lasts 20 seconds.
  • This power can be found in the "Technology" Tree (along with Power Armor, Gadgeteering, Archery, and Munitions).

Compassion: Toggle - Form

  • Compassion grants you bonus healing and shield strength and a lesser amount of bonus damage. This bonus scales with your Presence or Recovery, whichever is higher.
  • Compassion grants you bonus energy when you gain a stack of it. This bonus energy scales with your Presence or Recovery, whichever is higher.
  • UPDATED: You gain a stack of Compassion whenever you heal an ally, heal yourself, or get healed.
  • This buff lasts 20 seconds.
  • This power can be found in the "Mystic" Tree (with Sorcery and Supernatural).

Manipulator: Toggle - Form

  • Manipulator grants you bonus Hold Magnitude and a lesser amount of bonus damage. This bonus scales with your Presence or Intelligence, whichever is higher.
  • This will allow you to hold Super Villains and Legendaries (for very short amounts of time).
  • Manipulator grants you bonus energy when you gain a stack of it. This bonus energy scales with your Presence or Recovery, whichever is higher.
    • This buff lasts 60 seconds.
    • This power can be found in the "Mind" Tree (with Telepathy and Telekinetics).

    Munitions:

    • Two Gun Mojo: This power now applies Concentration instead of Enrage.
    • Shotgun Blast: This power's advantage (Breaching Round) now interacts with Concentration instead of Enrage.
    • Bullet Beatdown: This power's advantage (Not without incident) now interacts with Concentration OR Enrage.
    • Gunslinger: This power's advantage (Trick Shot) now interacts with Concentration instead of Enrage.
    • Lead Tempest: This power's advantage (Tread Softly) now interacts with Concentration instead of Enrage.
    • Gatling Gun: This power's advantage (Listen to Reason) now interacts with Concentration instead of Enrage.

    Auras General:

    • Auras are now affected by diminishing returns.

    Aura of Primal Majesty:

    • The self portion of this passive has been reduced by 20% while in Hybrid.
    • The ally portion of this passive has been reduced by 40% while in Hybrid.
    • The self portion of this passive has been reduced by 25% while in Support.
    • The ally portion of this passive has been increased by 60% while in Support.
    • This passive is now functions differently depending on your selected role (either Hybrid or Support).

    Aura of Arcane Clarity:

    • The self portion of this passive has been increased by 30% while in Hybrid.
    • The ally portion of this passive has been increased by 15% while in Hybrid.
    • This power now grants Charge Speed while used in Hybrid.
    • This power no longer increases the healing done by allies while used in Hybrid.
    • The self portion of this passive has been increased by 10% while in Support.
    • The ally portion of this passive has been increased by 200% while in Support.
    • This power now grants Charge Speed while used in Support.
    • This power no longer increases your healing while used in Support.
    • This passive is now functions differently depending on your selected role (either Hybrid or Support).

    Aura of Radiant Protection:

    • The self portion of this passive has been increased by 25% while in Hybrid.
    • The ally portion of this passive has been reduced by 15% while in Hybrid.
    • The self portion of this passive has been reduced by 20% while in Support.
    • The ally portion of this passive has been increased by 50% while in Support.
    • This passive is now functions differently depending on your selected role (either Hybrid or Support).

    Aura of Ebon Destruction:

    • The self portion of this passive has been increased by 15% when in Hybrid.
    • The ally portion of this passive has been reduced 20% when in Hybrid.
    • The self portion of this passive has been reduced 5% when in Support.
    • The ally portion of this passive has been increased by 200% when in Support.
    • This passive is now functions differently depending on your selected role (either Hybrid or Support).
    • NEW: This power now causes affected players to deal additional Magic damage when they land a critical hit. This may occur twice every 6 seconds.

    Medical Nanites:

    • This power now functions differently depending on your selected role (Hybrid or Support).
    • The self portion of this power has been increased by 30% in Hybrid.
    • The ally portion of this power has been increased by 150% in Support.
    • BUG FIX: Fixed a bug with the rank scaling. The ranks should scale properly now.

    Regeneration:

    • This power has been buffed by roughly 30%.
    • This power now grants damage resistance based on your current health. This value decreases as you lose health.

    Personal Force Field:

    • The In Combat shield regeneration penalty has been removed.

    Field Surge:

    • This power now grants its shield OVER other shields (including Personal Force Field).

    Specializations:

    • Sentinel Aura: This specialization has had its healing reduced by 70%.
    • Protector Mastery: Now properly only recharges Active Defenses.

    Note:Players with the following powers before today’s update should receive a free retcon.

    Keep in mind that free retcons do not stack, meaning that a player cannot have more than one at a time.

    If you owned “Might Enrage” and/or “Aggressor” powers before the update and do not receive a free retcon, you will receive one with the next update. In the meantime, you can submit a ticket to our Customer Service department, and we will issue you a retcon.

    • Might: Enrage, Aggressor.
    • Forms: Martial Arts-Fighting Claws Focus, Unarmed Focus, Single Blade Focus, Dual Blade Focus
    • Auras: Sorcery Aura of Destruction, Sorcery Aura of Protection, Sorcery Aura of Clarity, Sorcery Aura of Majesty.
    • Munitions: All powers.

    Archetypes:

    • All archetypes have had their power schedule adjusted. They all recieve an additional new power.
    • Archetypes now recieve powers at 21,25,30,35, and 40 instead of 22,27,32, and 40.
    • All Archetypes now get a Form at 14.
    • All block replacer powers have been moved to 21.
    • Some archetype were restructured slightly. Please go see the trainer to see your new power schedule.

    Known Issue

    • Some powers do not properly trigger Compassion, Manipulator, and Concentration when they should. We are looking into this.

co-patch-notes,

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