Du verlässt jetzt Arcgames! Bitte gibt niemals deine Account-Daten preis, da die angefragte Seite nicht mit Arcgames im Zusammenhang steht.
OK - Ich versteheWeiter zum Link und Arcgames verlassen.
Nein, dankeZurück nach Arcgames
The advent of the new Caitian Atrox Carrier provides Starfleet captains with the opportunity to command their own flight decks of fighters – and Klingon officers have long been organizing fighter wings with their Vo’Quv and Kar’fi carriers. Controlling fighter wings requires tactical acumen beyond just command of a starship. While a carrier can perform all of the functions of a heavy starship, its offensive power comes from its support and combat craft.
To send your fighters into battle, your carrier has hangars that serve as launch bays and fighter maintenance facilities. Your launch bay shows up on your ship’s overhead display just like a weapon or device slot. You can place any legal fighter craft into your hangar, which will then give you the power to launch those types of fighters. Clicking on the appropriate power from your power tray will launch fighters from that hangar.
Depending on your ship, certain fighters may not be available to you – for instance, only the Klingon Vo’Quv can carry Bird-of-Prey frigates as its support craft. You can purchase different types of support craft from the shipyard, and your shipyard also has a vendor who sells advanced support craft for Refined Dilithium.
All true carriers come with a set of carrier commands. You can activate a carrier command just like any other power – it will appear over your weapon power tray, or you can select the powers from your power list and add them to your power tray. Each carrier command sets your subordinate craft to perform a specific function.
When you click on a carrier command, you toggle that command into effect. Your flight crews scramble to direct fighter operations and keep your support vessels following those orders for as long as you leave the command toggled on. If you launch new fighters, they’ll pick up the commands from your conning tower as well and join the fray accordingly. Clicking to a different command will automatically toggle off the old command and toggle on the new one, which will remain in effect until you issue a different order, unselect the command, or change to a new area.
The available carrier commands include:
Finally, don’t neglect the value of duty officers on your carrier. Special officers called Flight Deck Officers can grant active powers that improve your fighter functionality or allow you to launch fighters more quickly. Flight Deck Officers are a very valuable addition to any carrier, and the higher the officer’s quality, the bigger the bonus!